replace _mesa_logbase2 with util_logbase2
[mesa.git] / src / mesa / state_tracker / st_context.c
index d66bd2b904b5cd684dab29daa9b9caf2b551236f..645c02f3dfd592ccdff85c4f1168b85f059a76e1 100644 (file)
@@ -25,7 +25,7 @@
  *
  **************************************************************************/
 
-#include "main/imports.h"
+#include "util/imports.h"
 #include "main/accum.h"
 #include "main/api_exec.h"
 #include "main/context.h"
@@ -105,6 +105,9 @@ st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
       st_update_debug_callback(st);
       break;
+   case GL_BLACKHOLE_RENDER_INTEL:
+      st->pipe->set_frontend_noop(st->pipe, ctx->IntelBlackholeRender);
+      break;
    default:
       break;
    }
@@ -396,22 +399,28 @@ free_zombie_shaders(struct st_context *st)
 
       switch (entry->type) {
       case PIPE_SHADER_VERTEX:
-         cso_delete_vertex_shader(st->cso_context, entry->shader);
+         st->pipe->bind_vs_state(st->pipe, NULL);
+         st->pipe->delete_vs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_FRAGMENT:
-         cso_delete_fragment_shader(st->cso_context, entry->shader);
+         st->pipe->bind_fs_state(st->pipe, NULL);
+         st->pipe->delete_fs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_GEOMETRY:
-         cso_delete_geometry_shader(st->cso_context, entry->shader);
+         st->pipe->bind_gs_state(st->pipe, NULL);
+         st->pipe->delete_gs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_TESS_CTRL:
-         cso_delete_tessctrl_shader(st->cso_context, entry->shader);
+         st->pipe->bind_tcs_state(st->pipe, NULL);
+         st->pipe->delete_tcs_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_TESS_EVAL:
-         cso_delete_tesseval_shader(st->cso_context, entry->shader);
+         st->pipe->bind_tes_state(st->pipe, NULL);
+         st->pipe->delete_tes_state(st->pipe, entry->shader);
          break;
       case PIPE_SHADER_COMPUTE:
-         cso_delete_compute_shader(st->cso_context, entry->shader);
+         st->pipe->bind_compute_state(st->pipe, NULL);
+         st->pipe->delete_compute_state(st->pipe, entry->shader);
          break;
       default:
          unreachable("invalid shader type in free_zombie_shaders()");
@@ -571,10 +580,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
 
    st->ctx = ctx;
    st->pipe = pipe;
-
-   /* state tracker needs the VBO module */
-   _vbo_CreateContext(ctx);
-
    st->dirty = ST_ALL_STATES_MASK;
 
    st->can_bind_const_buffer_as_vertex =
@@ -606,20 +611,17 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
       STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
 
       memset(&st->util_velems, 0, sizeof(st->util_velems));
-      st->util_velems[0].src_offset = 0;
-      st->util_velems[0].vertex_buffer_index = 0;
-      st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
-      st->util_velems[1].src_offset = 3 * sizeof(float);
-      st->util_velems[1].vertex_buffer_index = 0;
-      st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-      st->util_velems[2].src_offset = 7 * sizeof(float);
-      st->util_velems[2].vertex_buffer_index = 0;
-      st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
+      st->util_velems.velems[0].src_offset = 0;
+      st->util_velems.velems[0].vertex_buffer_index = 0;
+      st->util_velems.velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+      st->util_velems.velems[1].src_offset = 3 * sizeof(float);
+      st->util_velems.velems[1].vertex_buffer_index = 0;
+      st->util_velems.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+      st->util_velems.velems[2].src_offset = 7 * sizeof(float);
+      st->util_velems.velems[2].vertex_buffer_index = 0;
+      st->util_velems.velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
    }
 
-   /* we want all vertex data to be placed in buffer objects */
-   vbo_use_buffer_objects(ctx);
-
    /* Need these flags:
     */
    ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
@@ -809,6 +811,11 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
       return NULL;
    }
 
+   /* This must be done after extensions are initialized to enable persistent
+    * mappings immediately.
+    */
+   _vbo_CreateContext(ctx, true);
+
    _mesa_initialize_dispatch_tables(ctx);
    _mesa_initialize_vbo_vtxfmt(ctx);
    st_init_driver_flags(st);
@@ -1063,12 +1070,12 @@ st_destroy_context(struct st_context *st)
    simple_mtx_destroy(&st->zombie_sampler_views.mutex);
    simple_mtx_destroy(&st->zombie_shaders.mutex);
 
-   st_reference_prog(st, &st->fp, NULL);
-   st_reference_prog(st, &st->gp, NULL);
-   st_reference_prog(st, &st->vp, NULL);
-   st_reference_prog(st, &st->tcp, NULL);
-   st_reference_prog(st, &st->tep, NULL);
-   st_reference_prog(st, &st->cp, NULL);
+   st_release_program(st, &st->fp);
+   st_release_program(st, &st->gp);
+   st_release_program(st, &st->vp);
+   st_release_program(st, &st->tcp);
+   st_release_program(st, &st->tep);
+   st_release_program(st, &st->cp);
 
    /* release framebuffer in the winsys buffers list */
    LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {