!screen->get_param(screen, PIPE_CAP_FLATSHADE);
st->lower_alpha_test =
!screen->get_param(screen, PIPE_CAP_ALPHA_TEST);
+ st->lower_point_size =
+ !screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED);
st->has_hw_atomics =
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
st->shader_has_one_variant[MESA_SHADER_VERTEX] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
- !st->clamp_vert_color_in_shader;
+ !st->clamp_vert_color_in_shader &&
+ !st->lower_point_size;
st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
st->has_shareable_shaders &&