#include "main/imports.h"
#include "main/context.h"
+#include "main/samplerobj.h"
+#include "main/shaderobj.h"
+#include "program/prog_cache.h"
#include "vbo/vbo.h"
-#include "shader/shader_api.h"
#include "glapi/glapi.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_cb_texture.h"
#include "st_cb_xformfb.h"
#include "st_cb_flush.h"
+#include "st_cb_syncobj.h"
#include "st_cb_strings.h"
+#include "st_cb_texturebarrier.h"
#include "st_cb_viewport.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
-#include "util/u_rect.h"
-#include "util/u_surface.h"
#include "cso_cache/cso_context.h"
+DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
+
+
/**
* Called via ctx->Driver.UpdateState()
*/
-void st_invalidate_state(GLcontext * ctx, GLuint new_state)
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
static struct st_context *
-st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
+st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
{
uint i;
struct st_context *st = ST_CALLOC_STRUCT( st_context );
st_init_generate_mipmap(st);
st_init_blit(st);
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- st->state.sampler_list[i] = &st->state.samplers[i];
+ if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ st->internal_target = PIPE_TEXTURE_2D;
+ else
+ st->internal_target = PIPE_TEXTURE_RECT;
for (i = 0; i < 3; i++) {
memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
}
-struct st_context *st_create_context(struct pipe_context *pipe,
- const __GLcontextModes *visual,
+struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
struct st_context *share)
{
- GLcontext *ctx;
- GLcontext *shareCtx = share ? share->ctx : NULL;
+ struct gl_context *ctx;
+ struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
-#if FEATURE_GL
- ctx = _mesa_create_context_for_api(API_OPENGL,
- visual, shareCtx, &funcs, NULL);
-#elif FEATURE_ES1
- ctx = _mesa_create_context_for_api(API_OPENGLES,
- visual, shareCtx, &funcs, NULL);
-#elif FEATURE_ES2
- ctx = _mesa_create_context_for_api(API_OPENGLES2,
- visual, shareCtx, &funcs, NULL);
-#endif
+ ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
+ if (!ctx) {
+ return NULL;
+ }
/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
- if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
+ if (debug_get_option_mesa_mvp_dp4())
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
return st_create_context_priv(ctx, pipe);
st_destroy_drawpix(st);
st_destroy_drawtex(st);
- for (i = 0; i < Elements(st->state.sampler_views); i++) {
- pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
+ /* Unreference any user vertex buffers. */
+ for (i = 0; i < st->num_user_attribs; i++) {
+ pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
}
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i]) {
- pipe_resource_reference(&st->state.constants[i], NULL);
- }
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
if (st->default_texture) {
{
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
- GLcontext *ctx = st->ctx;
+ struct gl_context *ctx = st->ctx;
GLuint i;
/* need to unbind and destroy CSO objects before anything else */
}
pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
+ pipe->set_index_buffer(pipe, NULL);
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe->set_constant_buffer(pipe, i, 0, NULL);
+ }
+
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);
+ st_destroy_program_variants(st);
+
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);
void st_init_driver_functions(struct dd_function_table *functions)
{
- _mesa_init_glsl_driver_functions(functions);
+ _mesa_init_shader_object_functions(functions);
+ _mesa_init_sampler_object_functions(functions);
st_init_accum_functions(functions);
st_init_blit_functions(functions);
st_init_cond_render_functions(functions);
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
+ st_init_texture_barrier_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
st_init_viewport_functions(functions);
st_init_xformfb_functions(functions);
+ st_init_syncobj_functions(functions);
functions->UpdateState = st_invalidate_state;
}