**************************************************************************/
#include "main/imports.h"
+#include "main/accum.h"
#include "main/context.h"
+#include "main/samplerobj.h"
#include "main/shaderobj.h"
#include "program/prog_cache.h"
#include "vbo/vbo.h"
#include "glapi/glapi.h"
#include "st_context.h"
#include "st_debug.h"
-#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_texture.h"
#include "st_cb_xformfb.h"
#include "st_cb_flush.h"
+#include "st_cb_syncobj.h"
#include "st_cb_strings.h"
+#include "st_cb_texturebarrier.h"
#include "st_cb_viewport.h"
#include "st_atom.h"
#include "st_draw.h"
{
struct st_context *st = st_context(ctx);
+ /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
+ if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
+ new_state &= ~_NEW_FRAG_CLAMP;
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ }
+
+ /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
+ if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ }
+
st->dirty.mesa |= new_state;
st->dirty.st |= ST_NEW_MESA;
else
st->internal_target = PIPE_TEXTURE_RECT;
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- st->state.sampler_list[i] = &st->state.samplers[i];
-
for (i = 0; i < 3; i++) {
memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
/* we want all vertex data to be placed in buffer objects */
vbo_use_buffer_objects(ctx);
+
+ /* make sure that no VBOs are left mapped when we're drawing. */
+ vbo_always_unmap_buffers(ctx);
+
/* Need these flags:
*/
st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
- ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
+ ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
+ if (!ctx) {
+ return NULL;
+ }
/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
st_destroy_drawpix(st);
st_destroy_drawtex(st);
- for (i = 0; i < Elements(st->state.sampler_views); i++) {
- pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
+ /* Unreference any user vertex buffers. */
+ for (i = 0; i < st->num_user_attribs; i++) {
+ pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
}
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i]) {
- pipe_resource_reference(&st->state.constants[i], NULL);
- }
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
if (st->default_texture) {
pipe->set_index_buffer(pipe, NULL);
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, NULL);
- pipe_resource_reference(&st->state.constants[PIPE_SHADER_VERTEX], NULL);
+ pipe->set_constant_buffer(pipe, i, 0, NULL);
}
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);
+ st_destroy_program_variants(st);
+
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);
void st_init_driver_functions(struct dd_function_table *functions)
{
_mesa_init_shader_object_functions(functions);
+ _mesa_init_sampler_object_functions(functions);
+
+ functions->Accum = _mesa_accum;
- st_init_accum_functions(functions);
st_init_blit_functions(functions);
st_init_bufferobject_functions(functions);
st_init_clear_functions(functions);
st_init_cond_render_functions(functions);
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
+ st_init_texture_barrier_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
st_init_viewport_functions(functions);
st_init_xformfb_functions(functions);
+ st_init_syncobj_functions(functions);
functions->UpdateState = st_invalidate_state;
}