#include "main/accum.h"
#include "main/api_exec.h"
#include "main/context.h"
+#include "main/glthread.h"
#include "main/samplerobj.h"
#include "main/shaderobj.h"
#include "main/version.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_clear.h"
+#include "st_cb_compute.h"
#include "st_cb_condrender.h"
#include "st_cb_copyimage.h"
#include "st_cb_drawpixels.h"
#include "st_draw.h"
#include "st_extensions.h"
#include "st_gen_mipmap.h"
+#include "st_pbo.h"
#include "st_program.h"
+#include "st_sampler_view.h"
#include "st_vdpau.h"
#include "st_texture.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
+#include "util/u_vbuf.h"
#include "cso_cache/cso_context.h"
switch (cap) {
case GL_DEBUG_OUTPUT:
- st_enable_debug_output(st, state);
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ st_update_debug_callback(st);
break;
default:
break;
}
+uint64_t
+st_get_active_states(struct gl_context *ctx)
+{
+ struct st_vertex_program *vp =
+ st_vertex_program(ctx->VertexProgram._Current);
+ struct st_tessctrl_program *tcp =
+ st_tessctrl_program(ctx->TessCtrlProgram._Current);
+ struct st_tesseval_program *tep =
+ st_tesseval_program(ctx->TessEvalProgram._Current);
+ struct st_geometry_program *gp =
+ st_geometry_program(ctx->GeometryProgram._Current);
+ struct st_fragment_program *fp =
+ st_fragment_program(ctx->FragmentProgram._Current);
+ struct st_compute_program *cp =
+ st_compute_program(ctx->ComputeProgram._Current);
+ uint64_t active_shader_states = 0;
+
+ if (vp)
+ active_shader_states |= vp->affected_states;
+ if (tcp)
+ active_shader_states |= tcp->affected_states;
+ if (tep)
+ active_shader_states |= tep->affected_states;
+ if (gp)
+ active_shader_states |= gp->affected_states;
+ if (fp)
+ active_shader_states |= fp->affected_states;
+ if (cp)
+ active_shader_states |= cp->affected_states;
+
+ /* Mark non-shader-resource shader states as "always active". */
+ return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
+}
+
+
/**
* Called via ctx->Driver.UpdateState()
*/
{
struct st_context *st = st_context(ctx);
- /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
- if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
- new_state &= ~_NEW_FRAG_CLAMP;
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ if (new_state & _NEW_BUFFERS) {
+ st->dirty |= ST_NEW_BLEND |
+ ST_NEW_DSA |
+ ST_NEW_FB_STATE |
+ ST_NEW_SAMPLE_MASK |
+ ST_NEW_SAMPLE_SHADING |
+ ST_NEW_FS_STATE |
+ ST_NEW_POLY_STIPPLE |
+ ST_NEW_VIEWPORT |
+ ST_NEW_RASTERIZER |
+ ST_NEW_SCISSOR |
+ ST_NEW_WINDOW_RECTANGLES;
+ } else {
+ /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
+ * check them when _NEW_BUFFERS isn't set.
+ */
+ if (new_state & (_NEW_DEPTH |
+ _NEW_STENCIL))
+ st->dirty |= ST_NEW_DSA;
+
+ if (new_state & _NEW_PROGRAM)
+ st->dirty |= ST_NEW_RASTERIZER;
+
+ if (new_state & _NEW_SCISSOR)
+ st->dirty |= ST_NEW_RASTERIZER |
+ ST_NEW_SCISSOR |
+ ST_NEW_WINDOW_RECTANGLES;
+
+ if (new_state & _NEW_FOG)
+ st->dirty |= ST_NEW_FS_STATE;
+
+ if (new_state & _NEW_POLYGONSTIPPLE)
+ st->dirty |= ST_NEW_POLY_STIPPLE;
+
+ if (new_state & _NEW_VIEWPORT)
+ st->dirty |= ST_NEW_VIEWPORT;
+
+ if (new_state & _NEW_FRAG_CLAMP) {
+ if (st->clamp_frag_color_in_shader)
+ st->dirty |= ST_NEW_FS_STATE;
+ else
+ st->dirty |= ST_NEW_RASTERIZER;
+ }
}
+ if (new_state & _NEW_MULTISAMPLE) {
+ st->dirty |= ST_NEW_BLEND |
+ ST_NEW_SAMPLE_MASK |
+ ST_NEW_SAMPLE_SHADING |
+ ST_NEW_RASTERIZER |
+ ST_NEW_FS_STATE;
+ } else {
+ /* These set a subset of flags set by _NEW_MULTISAMPLE, so we only
+ * have to check them when _NEW_MULTISAMPLE isn't set.
+ */
+ if (new_state & (_NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_TRANSFORM))
+ st->dirty |= ST_NEW_RASTERIZER;
+ }
+
+ if (new_state & (_NEW_PROJECTION |
+ _NEW_TRANSFORM) &&
+ st_user_clip_planes_enabled(ctx))
+ st->dirty |= ST_NEW_CLIP_STATE;
+
+ if (new_state & _NEW_COLOR)
+ st->dirty |= ST_NEW_BLEND |
+ ST_NEW_DSA;
+
+ if (new_state & _NEW_PIXEL)
+ st->dirty |= ST_NEW_PIXEL_TRANSFER;
+
+ if (new_state & _NEW_CURRENT_ATTRIB)
+ st->dirty |= ST_NEW_VERTEX_ARRAYS;
+
/* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
- if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
+ st->dirty |= ST_NEW_VS_STATE;
+
+ /* Which shaders are dirty will be determined manually. */
+ if (new_state & _NEW_PROGRAM) {
+ st->gfx_shaders_may_be_dirty = true;
+ st->compute_shader_may_be_dirty = true;
+ /* This will mask out unused shader resources. */
+ st->active_states = st_get_active_states(ctx);
}
- st->dirty.mesa |= new_state;
- st->dirty.st |= ST_NEW_MESA;
+ if (new_state & _NEW_TEXTURE) {
+ st->dirty |= st->active_states &
+ (ST_NEW_SAMPLER_VIEWS |
+ ST_NEW_SAMPLERS |
+ ST_NEW_IMAGE_UNITS);
+ if (ctx->FragmentProgram._Current &&
+ ctx->FragmentProgram._Current->ExternalSamplersUsed) {
+ st->dirty |= ST_NEW_FS_STATE;
+ }
+ }
+
+ if (new_state & _NEW_PROGRAM_CONSTANTS)
+ st->dirty |= st->active_states & ST_NEW_CONSTANTS;
/* This is the only core Mesa module we depend upon.
* No longer use swrast, swsetup, tnl.
static void
-st_destroy_context_priv(struct st_context *st)
+st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
{
uint shader, i;
st_destroy_drawpix(st);
st_destroy_drawtex(st);
st_destroy_perfmon(st);
- st_destroy_pbo_upload(st);
+ st_destroy_pbo_helpers(st);
for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
}
}
- if (st->default_texture) {
- st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
- st->default_texture = NULL;
- }
+ /* free glDrawPixels cache data */
+ free(st->drawpix_cache.image);
+ pipe_resource_reference(&st->drawpix_cache.texture, NULL);
- u_upload_destroy(st->uploader);
- if (st->indexbuf_uploader) {
- u_upload_destroy(st->indexbuf_uploader);
- }
- if (st->constbuf_uploader) {
- u_upload_destroy(st->constbuf_uploader);
- }
+ /* free glReadPixels cache data */
+ st_invalidate_readpix_cache(st);
cso_destroy_context(st->cso_context);
+
+ if (st->pipe && destroy_pipe)
+ st->pipe->destroy(st->pipe);
+
free( st );
}
st->ctx = ctx;
st->pipe = pipe;
- /* XXX: this is one-off, per-screen init: */
- st_debug_init();
-
/* state tracker needs the VBO module */
_vbo_CreateContext(ctx);
- st->dirty.mesa = ~0;
- st->dirty.st = ~0;
-
- /* Create upload manager for vertex data for glBitmap, glDrawPixels,
- * glClear, etc.
- */
- st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM);
-
- if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
- st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024,
- PIPE_BIND_INDEX_BUFFER,
- PIPE_USAGE_STREAM);
- }
+ st->dirty = ST_ALL_STATES_MASK;
- if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS))
- st->constbuf_uploader = u_upload_create(pipe, 128 * 1024,
- PIPE_BIND_CONSTANT_BUFFER,
- PIPE_USAGE_STREAM);
+ st->has_user_constbuf =
+ screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
- st->cso_context = cso_create_context(pipe);
+ /* Drivers still have to upload zero-stride vertex attribs manually
+ * with the GL core profile, but they don't have to deal with any complex
+ * user vertex buffer uploads.
+ */
+ unsigned vbuf_flags =
+ ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
+ st->cso_context = cso_create_context(pipe, vbuf_flags);
st_init_atoms( st );
st_init_clear(st);
st_init_draw( st );
- st_init_pbo_upload(st);
+ st_init_pbo_helpers(st);
/* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
else
st->internal_target = PIPE_TEXTURE_RECT;
- /* Vertex element objects used for drawing rectangles for glBitmap,
- * glDrawPixels, glClear, etc.
+ /* Setup vertex element info for 'struct st_util_vertex'.
*/
- for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
- memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
- st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
- st->velems_util_draw[i].instance_divisor = 0;
- st->velems_util_draw[i].vertex_buffer_index =
- cso_get_aux_vertex_buffer_slot(st->cso_context);
- st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ {
+ const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
+
+ /* If this assertion ever fails all state tracker calls to
+ * cso_get_aux_vertex_buffer_slot() should be audited. This
+ * particular call would have to be moved to just before each
+ * drawing call.
+ */
+ assert(slot == 0);
+
+ STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
+
+ memset(&st->util_velems, 0, sizeof(st->util_velems));
+ st->util_velems[0].src_offset = 0;
+ st->util_velems[0].vertex_buffer_index = slot;
+ st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ st->util_velems[1].src_offset = 3 * sizeof(float);
+ st->util_velems[1].vertex_buffer_index = slot;
+ st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ st->util_velems[2].src_offset = 7 * sizeof(float);
+ st->util_velems[2].vertex_buffer_index = slot;
+ st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
}
/* we want all vertex data to be placed in buffer objects */
/* Need these flags:
*/
- st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+ ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
st->has_stencil_export =
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
/* GL limits and extensions */
- st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
- st_init_extensions(st->pipe->screen, &ctx->Const,
+ st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
+ st_init_extensions(pipe->screen, &ctx->Const,
&ctx->Extensions, &st->options, ctx->Mesa_DXTn);
if (st_have_perfmon(st)) {
/* called after _mesa_create_context/_mesa_init_point, fix default user
* settable max point size up
*/
- st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
- ctx->Const.MaxPointSizeAA);
+ ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
+ ctx->Const.MaxPointSizeAA);
/* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
_mesa_compute_version(ctx);
/* This can happen when a core profile was requested, but the driver
* does not support some features of GL 3.1 or later.
*/
- st_destroy_context_priv(st);
+ st_destroy_context_priv(st, false);
return NULL;
}
f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
+ f->NewImageUnits = ST_NEW_IMAGE_UNITS;
}
struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(pipe->screen, &funcs);
- ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
- if (!ctx) {
+ ctx = calloc(1, sizeof(struct gl_context));
+ if (!ctx)
+ return NULL;
+
+ if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
+ free(ctx);
return NULL;
}
+ st_debug_init();
+
+ if (pipe->screen->get_disk_shader_cache &&
+ !(ST_DEBUG & DEBUG_TGSI))
+ ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
+
st_init_driver_flags(&ctx->DriverFlags);
/* XXX: need a capability bit in gallium to query if the pipe
void st_destroy_context( struct st_context *st )
{
- struct pipe_context *pipe = st->pipe;
struct gl_context *ctx = st->ctx;
GLuint i;
+ /* This must be called first so that glthread has a chance to finish */
+ _mesa_glthread_destroy(ctx);
+
_mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
st_reference_fragprog(st, &st->fp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
st_reference_tesscprog(st, &st->tcp, NULL);
st_reference_tesseprog(st, &st->tep, NULL);
+ st_reference_compprog(st, &st->cp, NULL);
/* release framebuffer surfaces */
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
- _vbo_DestroyContext(st->ctx);
+ _vbo_DestroyContext(ctx);
st_destroy_program_variants(st);
/* This will free the st_context too, so 'st' must not be accessed
* afterwards. */
- st_destroy_context_priv(st);
+ st_destroy_context_priv(st, true);
st = NULL;
- pipe->destroy( pipe );
-
free(ctx);
}
st->pipe->emit_string_marker(st->pipe, string, len);
}
+static void
+st_set_background_context(struct gl_context *ctx)
+{
+ struct st_context *st = ctx->st;
+ struct st_manager *smapi =
+ (struct st_manager*)st->iface.st_context_private;
+
+ assert(smapi->set_background_context);
+ smapi->set_background_context(&st->iface);
+}
+
void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
st_init_flush_functions(screen, functions);
st_init_string_functions(functions);
st_init_viewport_functions(functions);
+ st_init_compute_functions(functions);
st_init_xformfb_functions(functions);
st_init_syncobj_functions(functions);
functions->Enable = st_Enable;
functions->UpdateState = st_invalidate_state;
functions->QueryMemoryInfo = st_query_memory_info;
+ functions->SetBackgroundContext = st_set_background_context;
}