#include "cso_cache/cso_context.h"
-DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE);
+DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
/**
* Called via ctx->Driver.UpdateState()
*/
-void st_invalidate_state(GLcontext * ctx, GLuint new_state)
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
static struct st_context *
-st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
+st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
{
uint i;
struct st_context *st = ST_CALLOC_STRUCT( st_context );
st_init_generate_mipmap(st);
st_init_blit(st);
+ if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ st->internal_target = PIPE_TEXTURE_2D;
+ else
+ st->internal_target = PIPE_TEXTURE_RECT;
+
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
st->state.sampler_list[i] = &st->state.samplers[i];
struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
- const __GLcontextModes *visual,
+ const struct gl_config *visual,
struct st_context *share)
{
- GLcontext *ctx;
- GLcontext *shareCtx = share ? share->ctx : NULL;
+ struct gl_context *ctx;
+ struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i]) {
- pipe_resource_reference(&st->state.constants[i], NULL);
- }
- }
-
if (st->default_texture) {
st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
st->default_texture = NULL;
{
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
- GLcontext *ctx = st->ctx;
+ struct gl_context *ctx = st->ctx;
GLuint i;
/* need to unbind and destroy CSO objects before anything else */
}
pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
+ pipe->set_index_buffer(pipe, NULL);
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe->set_constant_buffer(pipe, i, 0, NULL);
+ }
+
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);
+ st_destroy_program_variants(st);
+
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);