/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
*
**************************************************************************/
-#include "imports.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/matrix.h"
+#include "main/buffers.h"
+#include "vbo/vbo.h"
+#include "shader/shader_api.h"
#include "st_public.h"
#include "st_context.h"
+#include "st_cb_accum.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_blit.h"
+#include "st_cb_bufferobjects.h"
+#include "st_cb_clear.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_fbo.h"
+#include "st_cb_feedback.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_rasterpos.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_texture.h"
+#include "st_cb_flush.h"
+#include "st_cb_strings.h"
#include "st_atom.h"
#include "st_draw.h"
+#include "st_extensions.h"
+#include "st_gen_mipmap.h"
#include "st_program.h"
#include "pipe/p_context.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_inlines.h"
+#include "draw/draw_context.h"
+#include "cso_cache/cso_cache.h"
+#include "cso_cache/cso_context.h"
+
+/**
+ * Called via ctx->Driver.UpdateState()
+ */
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
st->dirty.mesa |= new_state;
st->dirty.st |= ST_NEW_MESA;
+
+ /* This is the only core Mesa module we depend upon.
+ * No longer use swrast, swsetup, tnl.
+ */
+ _vbo_InvalidateState(ctx, new_state);
}
-struct st_context *st_create_context( GLcontext *ctx,
- struct pipe_context *pipe )
+static struct st_context *
+st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
{
+ uint i;
struct st_context *st = CALLOC_STRUCT( st_context );
ctx->st = st;
st->ctx = ctx;
st->pipe = pipe;
+ /* state tracker needs the VBO module */
+ _vbo_CreateContext(ctx);
+
+ st->draw = draw_create(); /* for selection/feedback */
+
st->dirty.mesa = ~0;
st->dirty.st = ~0;
+ st->cso_context = cso_create_context(pipe);
+
st_init_atoms( st );
st_init_draw( st );
- st_init_cb_program( st );
+ st_init_generate_mipmap(st);
+ st_init_blit(st);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ st->state.sampler_list[i] = &st->state.samplers[i];
+
+ /* we want all vertex data to be placed in buffer objects */
+ vbo_use_buffer_objects(ctx);
+
+ /* Need these flags:
+ */
+ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+
+ st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+
+ st->haveFramebufferSurfaces = GL_TRUE;
+
+ st->pixel_xfer.cache = _mesa_new_program_cache();
+
+ /* GL limits and extensions */
+ st_init_limits(st);
+ st_init_extensions(st);
return st;
}
-void st_destroy_context( struct st_context *st )
+struct st_context *st_create_context(struct pipe_context *pipe,
+ const __GLcontextModes *visual,
+ struct st_context *share)
{
+ GLcontext *ctx;
+ GLcontext *shareCtx = share ? share->ctx : NULL;
+ struct dd_function_table funcs;
+
+ memset(&funcs, 0, sizeof(funcs));
+ st_init_driver_functions(&funcs);
+
+ ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
+
+ return st_create_context_priv(ctx, pipe);
+}
+
+
+static void st_destroy_context_priv( struct st_context *st )
+{
+ struct pipe_winsys *ws = st->pipe->winsys;
+ uint i;
+
+ draw_destroy(st->draw);
st_destroy_atoms( st );
st_destroy_draw( st );
- st_destroy_cb_program( st );
+ st_destroy_generate_mipmap(st);
+ st_destroy_bitmap(st);
+ st_destroy_blit(st);
+ st_destroy_clear(st);
+
+ _vbo_DestroyContext(st->ctx);
+
+ cso_destroy_context(st->cso_context);
+
+ _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
+
+ for (i = 0; i < Elements(st->state.constants); i++) {
+ if (st->state.constants[i].buffer) {
+ pipe_buffer_reference(ws, &st->state.constants[i].buffer, NULL);
+ }
+ }
+
st->pipe->destroy( st->pipe );
- FREE( st );
+ free( st );
}
+void st_destroy_context( struct st_context *st )
+{
+ GLcontext *ctx = st->ctx;
+ _mesa_free_context_data(ctx);
+ st_destroy_context_priv(st);
+ free(ctx);
+}
+
+void st_make_current(struct st_context *st,
+ struct st_framebuffer *draw,
+ struct st_framebuffer *read)
+{
+ if (st) {
+ GLboolean firstTime = st->ctx->FirstTimeCurrent;
+ _mesa_make_current(st->ctx, &draw->Base, &read->Base);
+ /* Need to initialize viewport here since draw->Base->Width/Height
+ * will still be zero at this point.
+ * This could be improved, but would require rather extensive work
+ * elsewhere (allocate rb surface storage sooner)
+ */
+ if (firstTime) {
+ GLuint w = draw->InitWidth, h = draw->InitHeight;
+ _mesa_set_viewport(st->ctx, 0, 0, w, h);
+ _mesa_set_scissor(st->ctx, 0, 0, w, h);
+
+ }
+ }
+ else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+}
+
+
+void st_copy_context_state(struct st_context *dst,
+ struct st_context *src,
+ uint mask)
+{
+ _mesa_copy_context(dst->ctx, src->ctx, mask);
+}
+
+
+void st_init_driver_functions(struct dd_function_table *functions)
+{
+ _mesa_init_glsl_driver_functions(functions);
+
+ st_init_accum_functions(functions);
+ st_init_bitmap_functions(functions);
+ st_init_blit_functions(functions);
+ st_init_bufferobject_functions(functions);
+ st_init_clear_functions(functions);
+ st_init_drawpixels_functions(functions);
+ st_init_fbo_functions(functions);
+ st_init_feedback_functions(functions);
+ st_init_program_functions(functions);
+ st_init_query_functions(functions);
+ st_init_rasterpos_functions(functions);
+ st_init_readpixels_functions(functions);
+ st_init_texture_functions(functions);
+ st_init_flush_functions(functions);
+ st_init_string_functions(functions);
+
+ functions->UpdateState = st_invalidate_state;
+}