#include "shader/shader_api.h"
#include "glapi/glapi.h"
#include "st_public.h"
+#include "st_debug.h"
#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_clear.h"
+#include "st_cb_condrender.h"
#if FEATURE_drawpix
#include "st_cb_drawpixels.h"
#include "st_cb_rasterpos.h"
#include "st_cb_drawtex.h"
#endif
#include "st_cb_fbo.h"
-#include "st_cb_get.h"
#if FEATURE_feedback
#include "st_cb_feedback.h"
#endif
st->ctx = ctx;
st->pipe = pipe;
+ /* XXX: this is one-off, per-screen init: */
+ st_debug_init();
+
/* state tracker needs the VBO module */
_vbo_CreateContext(ctx);
st_init_rasterpos_functions(functions);
#endif
st_init_fbo_functions(functions);
- st_init_get_functions(functions);
#if FEATURE_feedback
st_init_feedback_functions(functions);
#endif
st_init_program_functions(functions);
-#if FEATURE_ARB_occlusion_query
+#if FEATURE_queryobj
st_init_query_functions(functions);
#endif
+ st_init_cond_render_functions(functions);
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
st_init_flush_functions(functions);