nir: Add barrier intrinsic function
[mesa.git] / src / mesa / state_tracker / st_context.c
index c805a094b98d45a2d0697e79ff08bb9577e8d257..ed9ed0f1b6c6b1e928eb74657ff2b197543d65a2 100644 (file)
@@ -51,6 +51,7 @@
 #include "st_cb_fbo.h"
 #include "st_cb_feedback.h"
 #include "st_cb_msaa.h"
+#include "st_cb_perfmon.h"
 #include "st_cb_program.h"
 #include "st_cb_queryobj.h"
 #include "st_cb_readpixels.h"
@@ -104,6 +105,45 @@ void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
    _vbo_InvalidateState(ctx, new_state);
 }
 
+
+static void
+st_destroy_context_priv(struct st_context *st)
+{
+   uint shader, i;
+
+   st_destroy_atoms( st );
+   st_destroy_draw( st );
+   st_destroy_clear(st);
+   st_destroy_bitmap(st);
+   st_destroy_drawpix(st);
+   st_destroy_drawtex(st);
+   st_destroy_perfmon(st);
+
+   for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
+      for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
+         pipe_sampler_view_release(st->pipe,
+                                   &st->state.sampler_views[shader][i]);
+      }
+   }
+
+   if (st->default_texture) {
+      st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+      st->default_texture = NULL;
+   }
+
+   u_upload_destroy(st->uploader);
+   if (st->indexbuf_uploader) {
+      u_upload_destroy(st->indexbuf_uploader);
+   }
+   if (st->constbuf_uploader) {
+      u_upload_destroy(st->constbuf_uploader);
+   }
+
+   cso_destroy_context(st->cso_context);
+   free( st );
+}
+
+
 static struct st_context *
 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
                const struct st_config_options *options)
@@ -162,7 +202,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    /* Vertex element objects used for drawing rectangles for glBitmap,
     * glDrawPixels, glClear, etc.
     */
-   for (i = 0; i < Elements(st->velems_util_draw); i++) {
+   for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
       st->velems_util_draw[i].instance_divisor = 0;
@@ -189,6 +229,12 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    st->has_stencil_export =
       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
    st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
+   st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
+                                              PIPE_TEXTURE_2D, 0,
+                                              PIPE_BIND_SAMPLER_VIEW);
+   st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
+                                              PIPE_TEXTURE_2D, 0,
+                                              PIPE_BIND_SAMPLER_VIEW);
    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
 
@@ -198,13 +244,59 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
       !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
          (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
           PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
+   st->has_time_elapsed =
+      screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
 
    /* GL limits and extensions */
-   st_init_limits(st);
-   st_init_extensions(st);
+   st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
+   st_init_extensions(st->pipe->screen, &ctx->Const,
+                      &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
+
+   if (st_init_perfmon(st)) {
+      /* GL_AMD_performance_monitor is only enabled when the underlying
+       * driver expose GPU hardware performance counters. */
+      ctx->Extensions.AMD_performance_monitor = GL_TRUE;
+   }
+
+   /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
+   if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
+      if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
+         st->clamp_vert_color_in_shader = GL_TRUE;
+      }
+
+      if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
+         st->clamp_frag_color_in_shader = GL_TRUE;
+      }
+
+      /* For drivers which cannot do color clamping, it's better to just
+       * disable ARB_color_buffer_float in the core profile, because
+       * the clamping is deprecated there anyway. */
+      if (ctx->API == API_OPENGL_CORE &&
+          (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+         st->clamp_vert_color_in_shader = GL_FALSE;
+         st->clamp_frag_color_in_shader = GL_FALSE;
+         ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+      }
+   }
+
+   /* called after _mesa_create_context/_mesa_init_point, fix default user
+    * settable max point size up
+    */
+   st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
+                                 ctx->Const.MaxPointSizeAA);
+   /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
+   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
 
    _mesa_compute_version(ctx);
 
+   if (ctx->Version == 0) {
+      /* This can happen when a core profile was requested, but the driver
+       * does not support some features of GL 3.1 or later.
+       */
+      st_destroy_context_priv(st);
+      return NULL;
+   }
+
    _mesa_initialize_dispatch_tables(ctx);
    _mesa_initialize_vbo_vtxfmt(ctx);
 
@@ -226,9 +318,10 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
    struct gl_context *ctx;
    struct gl_context *shareCtx = share ? share->ctx : NULL;
    struct dd_function_table funcs;
+   struct st_context *st;
 
    memset(&funcs, 0, sizeof(funcs));
-   st_init_driver_functions(&funcs);
+   st_init_driver_functions(pipe->screen, &funcs);
 
    ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
    if (!ctx) {
@@ -241,43 +334,14 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
     * driver prefers DP4 or MUL/MAD for vertex transformation.
     */
    if (debug_get_option_mesa_mvp_dp4())
-      ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
+      ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
 
-   return st_create_context_priv(ctx, pipe, options);
-}
-
-
-static void st_destroy_context_priv( struct st_context *st )
-{
-   uint shader, i;
-
-   st_destroy_atoms( st );
-   st_destroy_draw( st );
-   st_destroy_clear(st);
-   st_destroy_bitmap(st);
-   st_destroy_drawpix(st);
-   st_destroy_drawtex(st);
-
-   for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
-      for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
-         pipe_sampler_view_release(st->pipe,
-                                   &st->state.sampler_views[shader][i]);
-      }
-   }
-
-   if (st->default_texture) {
-      st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
-      st->default_texture = NULL;
+   st = st_create_context_priv(ctx, pipe, options);
+   if (!st) {
+      _mesa_destroy_context(ctx);
    }
 
-   u_upload_destroy(st->uploader);
-   if (st->indexbuf_uploader) {
-      u_upload_destroy(st->indexbuf_uploader);
-   }
-   if (st->constbuf_uploader) {
-      u_upload_destroy(st->constbuf_uploader);
-   }
-   free( st );
+   return st;
 }
 
 
@@ -297,15 +361,11 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
 void st_destroy_context( struct st_context *st )
 {
    struct pipe_context *pipe = st->pipe;
-   struct cso_context *cso = st->cso_context;
    struct gl_context *ctx = st->ctx;
    GLuint i;
 
    _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
 
-   /* need to unbind and destroy CSO objects before anything else */
-   cso_release_all(st->cso_context);
-
    st_reference_fragprog(st, &st->fp, NULL);
    st_reference_geomprog(st, &st->gp, NULL);
    st_reference_vertprog(st, &st->vp, NULL);
@@ -316,12 +376,6 @@ void st_destroy_context( struct st_context *st )
    }
    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
 
-   pipe->set_index_buffer(pipe, NULL);
-
-   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
-      pipe->set_constant_buffer(pipe, i, 0, NULL);
-   }
-
    _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
 
    _vbo_DestroyContext(st->ctx);
@@ -335,15 +389,14 @@ void st_destroy_context( struct st_context *st )
    st_destroy_context_priv(st);
    st = NULL;
 
-   cso_destroy_context(cso);
-
    pipe->destroy( pipe );
 
    free(ctx);
 }
 
 
-void st_init_driver_functions(struct dd_function_table *functions)
+void st_init_driver_functions(struct pipe_screen *screen,
+                              struct dd_function_table *functions)
 {
    _mesa_init_shader_object_functions(functions);
    _mesa_init_sampler_object_functions(functions);
@@ -364,13 +417,14 @@ void st_init_driver_functions(struct dd_function_table *functions)
    st_init_fbo_functions(functions);
    st_init_feedback_functions(functions);
    st_init_msaa_functions(functions);
+   st_init_perfmon_functions(functions);
    st_init_program_functions(functions);
    st_init_query_functions(functions);
    st_init_cond_render_functions(functions);
    st_init_readpixels_functions(functions);
    st_init_texture_functions(functions);
    st_init_texture_barrier_functions(functions);
-   st_init_flush_functions(functions);
+   st_init_flush_functions(screen, functions);
    st_init_string_functions(functions);
    st_init_viewport_functions(functions);