#define ST_CONTEXT_H
#include "main/mtypes.h"
-#include "shader/prog_cache.h"
#include "pipe/p_state.h"
+#include "state_tracker/st_api.h"
-
-struct st_context;
-struct st_texture_object;
-struct st_fragment_program;
+struct bitmap_cache;
+struct blit_state;
+struct dd_function_table;
struct draw_context;
struct draw_stage;
-struct cso_cache;
-struct cso_blend;
struct gen_mipmap_state;
-struct blit_state;
-struct bitmap_cache;
-
-
-/** XXX we'd like to get rid of these */
-#define FRONT_STATUS_UNDEFINED 0
-#define FRONT_STATUS_DIRTY 1
-#define FRONT_STATUS_COPY_OF_BACK 2
+struct st_context;
+struct st_fragment_program;
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_VERTEX_PROGRAM 0x4
#define ST_NEW_FRAMEBUFFER 0x8
#define ST_NEW_EDGEFLAGS_DATA 0x10
+#define ST_NEW_GEOMETRY_PROGRAM 0x20
struct st_state_flags {
struct st_context
{
- GLcontext *ctx;
+ struct st_context_iface iface;
+
+ struct gl_context *ctx;
struct pipe_context *pipe;
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
struct draw_stage *rastpos_stage; /**< For glRasterPos */
+
+ /* On old libGL's for linux we need to invalidate the drawables
+ * on glViewpport calls, this is set via a option.
+ */
+ boolean invalidate_on_gl_viewport;
+
/* Some state is contained in constant objects.
* Other state is just parameter values.
*/
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_clip_state clip;
- struct pipe_buffer *constants[2];
+ struct {
+ void *ptr;
+ unsigned size;
+ } constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
- struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
+ unsigned sample_mask;
GLuint num_samplers;
+ GLuint num_vertex_samplers;
GLuint num_textures;
+ GLuint num_vertex_textures;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
} state;
- struct {
- struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
- } constants;
-
- /* XXX unused: */
- struct {
- struct gl_fragment_program *fragment_program;
- } cb;
-
- GLuint frontbuffer_status; /**< one of FRONT_STATUS_ (XXX to be removed) */
-
char vendor[100];
char renderer[100];
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
+ struct st_geometry_program *gp; /**< Currently bound geometry program */
- struct st_vp_varient *vp_varient;
+ struct st_vp_variant *vp_variant;
+ struct st_fp_variant *fp_variant;
+ struct st_gp_variant *gp_variant;
struct gl_texture_object *default_texture;
GLuint user_prog_sn; /**< user fragment program serial no. */
struct st_fragment_program *combined_prog;
GLuint combined_prog_sn;
- struct pipe_texture *pixelmap_texture;
+ struct pipe_resource *pixelmap_texture;
+ struct pipe_sampler_view *pixelmap_sampler_view;
boolean pixelmap_enabled; /**< use the pixelmap texture? */
} pixel_xfer;
/** for glBitmap */
struct {
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state sampler;
+ struct pipe_sampler_state samplers[2];
enum pipe_format tex_format;
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
- struct pipe_buffer *vbuf;
+ struct pipe_resource *vbuf;
unsigned vbuf_slot; /* next free slot in vbuf */
struct bitmap_cache *cache;
} bitmap;
/** for glDraw/CopyPixels */
struct {
- struct st_fragment_program *z_shader;
+ struct gl_fragment_program *shaders[4];
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
void *vs;
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */
- struct pipe_buffer *vbuf;
+ struct pipe_resource *vbuf;
unsigned vbuf_slot;
+ boolean enable_ds_separate;
} clear;
+ /** used for anything using util_draw_vertex_buffer */
+ struct pipe_vertex_element velems_util_draw[3];
+
void *passthrough_fs; /**< simple pass-through frag shader */
+ enum pipe_texture_target internal_target;
struct gen_mipmap_state *gen_mipmap;
struct blit_state *blit;
struct cso_context *cso_context;
int force_msaa;
+ void *winsys_drawable_handle;
+
+ /* User vertex buffers. */
+ struct {
+ struct pipe_resource *buffer;
+
+ /** Element size */
+ GLuint element_size;
+
+ /** Attribute stride */
+ GLsizei stride;
+ } user_attrib[PIPE_MAX_ATTRIBS];
+ unsigned num_user_attribs;
+
+ /* Active render condition. */
+ struct pipe_query *render_condition;
+ unsigned condition_mode;
+
+ int32_t draw_stamp;
+ int32_t read_stamp;
};
/* Need this so that we can implement Mesa callbacks in this module.
*/
-static INLINE struct st_context *st_context(GLcontext *ctx)
+static INLINE struct st_context *st_context(struct gl_context *ctx)
{
return ctx->st;
}
/**
- * Wrapper for GLframebuffer.
+ * Wrapper for struct gl_framebuffer.
* This is an opaque type to the outside world.
*/
struct st_framebuffer
{
- GLframebuffer Base;
+ struct gl_framebuffer Base;
void *Private;
- GLuint InitWidth, InitHeight;
+
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
+ unsigned num_statts;
+ int32_t stamp;
+ int32_t iface_stamp;
};
extern void st_init_driver_functions(struct dd_function_table *functions);
-void st_invalidate_state(GLcontext * ctx, GLuint new_state);
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
extern int
st_get_msaa(void);
+extern struct st_context *
+st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share);
+
+extern void
+st_destroy_context(struct st_context *st);
+
#endif