#include "pipe/p_state.h"
#include "state_tracker/st_api.h"
#include "main/fbobject.h"
+#include "state_tracker/st_atom.h"
#ifdef __cplusplus
struct u_upload_mgr;
-#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
-#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
-#define ST_NEW_VERTEX_PROGRAM (1 << 2)
-#define ST_NEW_FRAMEBUFFER (1 << 3)
-#define ST_NEW_TESS_STATE (1 << 4)
-#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
-#define ST_NEW_VERTEX_ARRAYS (1 << 6)
-#define ST_NEW_RASTERIZER (1 << 7)
-#define ST_NEW_UNIFORM_BUFFER (1 << 8)
-#define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
-#define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
-#define ST_NEW_SAMPLER_VIEWS (1 << 11)
-#define ST_NEW_ATOMIC_BUFFER (1 << 12)
-#define ST_NEW_STORAGE_BUFFER (1 << 13)
-#define ST_NEW_COMPUTE_PROGRAM (1 << 14)
-
-
-struct st_state_flags {
- GLbitfield mesa; /**< Mask of _NEW_x flags */
- uint64_t st; /**< Mask of ST_NEW_x flags */
-};
-
-struct st_tracked_state {
- const char *name;
- struct st_state_flags dirty;
- void (*update)( struct st_context *st );
-};
-
-
-/**
- * Enumeration of state tracker pipelines.
- */
-enum st_pipeline {
- ST_PIPELINE_RENDER,
- ST_PIPELINE_COMPUTE,
+/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
+struct st_util_vertex
+{
+ float x, y, z;
+ float r, g, b, a;
+ float s, t;
};
struct pipe_framebuffer_state framebuffer;
struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
+ struct {
+ unsigned num;
+ boolean include;
+ struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
+ } window_rects;
unsigned sample_mask;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
char vendor[100];
char renderer[100];
- struct st_state_flags dirty;
- struct st_state_flags dirty_cp;
+ uint64_t dirty; /**< dirty states */
+
+ /** This masks out unused shader resources. Only valid in draw calls. */
+ uint64_t active_states;
+
+ /* If true, further analysis of states is required to know if something
+ * has changed. Used mainly for shaders.
+ */
+ bool gfx_shaders_may_be_dirty;
+ bool compute_shader_may_be_dirty;
GLboolean vertdata_edgeflags;
GLboolean edgeflag_culls_prims;
struct st_basic_variant *tep_variant;
struct st_basic_variant *cp_variant;
- struct gl_texture_object *default_texture;
-
struct {
struct pipe_resource *pixelmap_texture;
struct pipe_sampler_view *pixelmap_sampler_view;
struct {
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
+ struct pipe_sampler_state atlas_sampler;
enum pipe_format tex_format;
void *vs;
struct bitmap_cache *cache;
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
+ struct {
+ GLsizei width, height;
+ GLenum format, type;
+ const void *user_pointer; /**< Last user 'pixels' pointer */
+ void *image; /**< Copy of the glDrawPixels image data */
+ struct pipe_resource *texture;
+ } drawpix_cache;
+
+ /** for glReadPixels */
+ struct {
+ struct pipe_resource *src;
+ struct pipe_resource *cache;
+ enum pipe_format dst_format;
+ unsigned level;
+ unsigned layer;
+ unsigned hits;
+ } readpix_cache;
+
/** for glClear */
struct {
struct pipe_rasterizer_state raster;
/* For gl(Compressed)Tex(Sub)Image */
struct {
struct pipe_rasterizer_state raster;
- struct pipe_blend_state blend;
+ struct pipe_blend_state upload_blend;
void *vs;
void *gs;
- void *fs;
- bool enabled;
+ void *upload_fs;
+ void *download_fs[PIPE_MAX_TEXTURE_TYPES];
+ bool upload_enabled;
+ bool download_enabled;
bool rgba_only;
- bool upload_layers;
+ bool layers;
bool use_gs;
- } pbo_upload;
+ } pbo;
- /** used for anything using util_draw_vertex_buffer */
- struct pipe_vertex_element velems_util_draw[3];
+ /** for drawing with st_util_vertex */
+ struct pipe_vertex_element util_velems[3];
void *passthrough_fs; /**< simple pass-through frag shader */
void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
+void st_invalidate_readpix_cache(struct st_context *st);
#define Y_0_TOP 1
}
-static inline unsigned
+static inline enum pipe_shader_type
st_shader_stage_to_ptarget(gl_shader_stage stage)
{
switch (stage) {
return PIPE_SHADER_VERTEX;
}
+static inline bool
+st_user_clip_planes_enabled(struct gl_context *ctx)
+{
+ return (ctx->API == API_OPENGL_COMPAT ||
+ ctx->API == API_OPENGLES) && /* only ES 1.x */
+ ctx->Transform.ClipPlanesEnabled;
+}
/** clear-alloc a struct-sized object, with casting */
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
extern void
st_destroy_context(struct st_context *st);
+uint64_t
+st_get_active_states(struct gl_context *ctx);
+
#ifdef __cplusplus
}