/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/mtypes.h"
#include "pipe/p_state.h"
#include "state_tracker/st_api.h"
+#include "main/fbobject.h"
struct bitmap_cache;
-struct blit_state;
struct dd_function_table;
struct draw_context;
struct draw_stage;
struct u_upload_mgr;
-#define ST_NEW_MESA 0x1 /* Mesa state has changed */
-#define ST_NEW_FRAGMENT_PROGRAM 0x2
-#define ST_NEW_VERTEX_PROGRAM 0x4
-#define ST_NEW_FRAMEBUFFER 0x8
-#define ST_NEW_EDGEFLAGS_DATA 0x10
-#define ST_NEW_GEOMETRY_PROGRAM 0x20
+#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
+#define ST_NEW_VERTEX_PROGRAM (1 << 2)
+#define ST_NEW_FRAMEBUFFER (1 << 3)
+/* gap, re-use it */
+#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
+#define ST_NEW_VERTEX_ARRAYS (1 << 6)
+#define ST_NEW_RASTERIZER (1 << 7)
+#define ST_NEW_UNIFORM_BUFFER (1 << 8)
struct st_state_flags {
struct pipe_context *pipe;
- struct u_upload_mgr *uploader;
+ struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
+
struct draw_context *draw; /**< For selection/feedback/rastpos only */
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
struct draw_stage *rastpos_stage; /**< For glRasterPos */
- GLboolean sw_primitive_restart;
GLboolean clamp_frag_color_in_shader;
GLboolean clamp_vert_color_in_shader;
+ boolean has_stencil_export; /**< can do shader stencil export? */
+ boolean has_time_elapsed;
+ boolean has_shader_model3;
+ boolean prefer_blit_based_texture_transfer;
+ boolean needs_texcoord_semantic;
+ boolean apply_texture_swizzle_to_border_color;
/* On old libGL's for linux we need to invalidate the drawables
* on glViewpport calls, this is set via a option.
*/
boolean invalidate_on_gl_viewport;
+ boolean vertex_array_out_of_memory;
+
/* Some state is contained in constant objects.
* Other state is just parameter values.
*/
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ GLuint num_samplers[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ GLuint num_sampler_views[PIPE_SHADER_TYPES];
struct pipe_clip_state clip;
struct {
void *ptr;
unsigned size;
} constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_scissor_state scissor;
- struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
+ struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
unsigned sample_mask;
- GLuint num_samplers;
- GLuint num_vertex_samplers;
- GLuint num_textures;
- GLuint num_vertex_textures;
-
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
+
+ GLuint fb_orientation;
} state;
char vendor[100];
GLboolean missing_textures;
GLboolean vertdata_edgeflags;
+ GLboolean edgeflag_culls_prims;
- /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct pipe_sampler_state samplers[2];
enum pipe_format tex_format;
void *vs;
- float vertices[4][3][4]; /**< vertex pos + color + texcoord */
struct bitmap_cache *cache;
} bitmap;
struct pipe_viewport_state viewport;
void *vs;
void *fs;
- float vertices[4][2][4]; /**< vertex pos + color */
- struct pipe_resource *vbuf;
- unsigned vbuf_slot;
- boolean enable_ds_separate;
+ void *vs_layered;
} clear;
/** used for anything using util_draw_vertex_buffer */
void *passthrough_fs; /**< simple pass-through frag shader */
enum pipe_texture_target internal_target;
- struct gen_mipmap_state *gen_mipmap;
- struct blit_state *blit;
struct cso_context *cso_context;
- int force_msaa;
void *winsys_drawable_handle;
- /* User vertex buffers. */
- struct {
- struct pipe_resource *buffer;
-
- /** Element size */
- GLuint element_size;
-
- /** Attribute stride */
- GLsizei stride;
- } user_attrib[PIPE_MAX_ATTRIBS];
- unsigned num_user_attribs;
-
- /* Active render condition. */
- struct pipe_query *render_condition;
- unsigned condition_mode;
+ /* The number of vertex buffers from the last call of validate_arrays. */
+ unsigned last_num_vbuffers;
int32_t draw_stamp;
int32_t read_stamp;
+
+ struct st_config_options options;
};
static INLINE GLuint
st_fb_orientation(const struct gl_framebuffer *fb)
{
- if (fb && fb->Name == 0) {
+ if (fb && _mesa_is_winsys_fbo(fb)) {
/* Drawing into a window (on-screen buffer).
*
* Negate Y scale to flip image vertically.
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-extern int
-st_get_msaa(void);
-
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
- struct st_context *share);
+ struct st_context *share,
+ const struct st_config_options *options);
extern void
st_destroy_context(struct st_context *st);