/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/fbobject.h"
struct bitmap_cache;
-struct blit_state;
struct dd_function_table;
struct draw_context;
struct draw_stage;
#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
#define ST_NEW_VERTEX_PROGRAM (1 << 2)
#define ST_NEW_FRAMEBUFFER (1 << 3)
-#define ST_NEW_EDGEFLAGS_DATA (1 << 4)
+/* gap, re-use it */
#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
#define ST_NEW_VERTEX_ARRAYS (1 << 6)
+#define ST_NEW_RASTERIZER (1 << 7)
+#define ST_NEW_UNIFORM_BUFFER (1 << 8)
struct st_state_flags {
GLboolean clamp_vert_color_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
boolean has_time_elapsed;
+ boolean has_shader_model3;
+ boolean prefer_blit_based_texture_transfer;
+
+ boolean needs_texcoord_semantic;
+ boolean apply_texture_swizzle_to_border_color;
/* On old libGL's for linux we need to invalidate the drawables
* on glViewpport calls, this is set via a option.
unsigned size;
} constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
- struct pipe_scissor_state scissor;
- struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
+ struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
unsigned sample_mask;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
GLboolean missing_textures;
GLboolean vertdata_edgeflags;
+ GLboolean edgeflag_culls_prims;
- /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct pipe_viewport_state viewport;
void *vs;
void *fs;
- boolean enable_ds_separate;
+ void *vs_layered;
} clear;
/** used for anything using util_draw_vertex_buffer */
void *passthrough_fs; /**< simple pass-through frag shader */
enum pipe_texture_target internal_target;
- struct gen_mipmap_state *gen_mipmap;
- struct blit_state *blit;
struct cso_context *cso_context;