#include "main/fbobject.h"
#include "state_tracker/st_atom.h"
#include "util/u_inlines.h"
+#include "util/list.h"
+#include "vbo/vbo.h"
#ifdef __cplusplus
ubyte *buffer;
};
+struct st_bound_handles
+{
+ unsigned num_handles;
+ uint64_t *handles;
+};
+
+
+#define NUM_DRAWPIX_CACHE_ENTRIES 4
+
+struct drawpix_cache_entry
+{
+ GLsizei width, height;
+ GLenum format, type;
+ const void *user_pointer; /**< Last user 'pixels' pointer */
+ void *image; /**< Copy of the glDrawPixels image data */
+ struct pipe_resource *texture;
+ unsigned age;
+};
+
+
struct st_context
{
struct st_context_iface iface;
boolean has_shader_model3;
boolean has_etc1;
boolean has_etc2;
+ boolean has_astc_2d_ldr;
boolean prefer_blit_based_texture_transfer;
boolean force_persample_in_shader;
boolean has_shareable_shaders;
boolean has_half_float_packing;
boolean has_multi_draw_indirect;
- boolean has_user_constbuf;
+ boolean can_bind_const_buffer_as_vertex;
/**
* If a shader can be created when we get its source.
* on glViewpport calls, this is set via a option.
*/
boolean invalidate_on_gl_viewport;
-
+ boolean draw_needs_minmax_index;
boolean vertex_array_out_of_memory;
+ boolean has_hw_atomics;
/* Some state is contained in constant objects.
* Other state is just parameter values.
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
- GLuint num_samplers[PIPE_SHADER_TYPES];
- struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
+ GLuint num_frag_samplers;
+ struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
GLuint num_sampler_views[PIPE_SHADER_TYPES];
struct pipe_clip_state clip;
struct {
void *ptr;
unsigned size;
} constants[PIPE_SHADER_TYPES];
- struct pipe_framebuffer_state framebuffer;
+ unsigned fb_width;
+ unsigned fb_height;
+ unsigned fb_num_samples;
+ unsigned fb_num_layers;
+ unsigned fb_num_cb;
+ unsigned num_viewports;
struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
struct {
boolean include;
struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
} window_rects;
- unsigned sample_mask;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
GLuint fb_orientation;
- } state;
- char vendor[100];
- char renderer[100];
+ bool enable_sample_locations;
+ unsigned sample_locations_samples;
+ uint8_t sample_locations[
+ PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
+ PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
+ } state;
uint64_t dirty; /**< dirty states */
GLboolean vertdata_edgeflags;
GLboolean edgeflag_culls_prims;
- /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
- const ubyte *vertex_result_to_slot;
-
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
- struct st_geometry_program *gp; /**< Currently bound geometry program */
- struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
- struct st_tesseval_program *tep; /**< Currently bound tess eval program */
+ struct st_common_program *gp; /**< Currently bound geometry program */
+ struct st_common_program *tcp; /**< Currently bound tess control program */
+ struct st_common_program *tep; /**< Currently bound tess eval program */
struct st_compute_program *cp; /**< Currently bound compute program */
struct st_vp_variant *vp_variant;
- struct st_fp_variant *fp_variant;
- struct st_basic_variant *gp_variant;
- struct st_basic_variant *tcp_variant;
- struct st_basic_variant *tep_variant;
- struct st_basic_variant *cp_variant;
struct {
struct pipe_resource *pixelmap_texture;
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
+ /** Cache of glDrawPixels images */
struct {
- GLsizei width, height;
- GLenum format, type;
- const void *user_pointer; /**< Last user 'pixels' pointer */
- void *image; /**< Copy of the glDrawPixels image data */
- struct pipe_resource *texture;
+ struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
+ unsigned age;
} drawpix_cache;
/** for glReadPixels */
struct st_perf_monitor_group *perfmon;
enum pipe_reset_status reset_status;
+
+ /* Array of bound texture/image handles which are resident in the context.
+ */
+ struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
+ struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
+
+ /* Winsys buffers */
+ struct list_head winsys_buffers;
};
struct st_framebuffer
{
struct gl_framebuffer Base;
- void *Private;
struct st_framebuffer_iface *iface;
enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
unsigned num_statts;
int32_t stamp;
int32_t iface_stamp;
+ uint32_t iface_ID;
+
+ /* list of framebuffer objects */
+ struct list_head head;
};
extern void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
-void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
+void
+st_invalidate_buffers(struct st_context *st);
/* Invalidate the readpixels cache to ensure we don't read stale data.
*/
}
-static inline enum pipe_shader_type
-st_shader_stage_to_ptarget(gl_shader_stage stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX:
- return PIPE_SHADER_VERTEX;
- case MESA_SHADER_FRAGMENT:
- return PIPE_SHADER_FRAGMENT;
- case MESA_SHADER_GEOMETRY:
- return PIPE_SHADER_GEOMETRY;
- case MESA_SHADER_TESS_CTRL:
- return PIPE_SHADER_TESS_CTRL;
- case MESA_SHADER_TESS_EVAL:
- return PIPE_SHADER_TESS_EVAL;
- case MESA_SHADER_COMPUTE:
- return PIPE_SHADER_COMPUTE;
- }
-
- assert(!"should not be reached");
- return PIPE_SHADER_VERTEX;
-}
-
static inline bool
st_user_clip_planes_enabled(struct gl_context *ctx)
{
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
struct st_context *share,
- const struct st_config_options *options);
+ const struct st_config_options *options,
+ bool no_error);
extern void
st_destroy_context(struct st_context *st);