uint64_t dirty; /**< dirty states */
+ /** This masks out unused shader resources. Only valid in draw calls. */
+ uint64_t active_states;
+
/* If true, further analysis of states is required to know if something
* has changed. Used mainly for shaders.
*/
struct st_config_options options;
struct st_perf_monitor_group *perfmon;
+
+ enum pipe_reset_status reset_status;
};
}
-static inline unsigned
+static inline enum pipe_shader_type
st_shader_stage_to_ptarget(gl_shader_stage stage)
{
switch (stage) {
extern void
st_destroy_context(struct st_context *st);
+uint64_t
+st_get_active_states(struct gl_context *ctx);
+
#ifdef __cplusplus
}