#define ST_CONTEXT_H
#include "main/mtypes.h"
-#include "pipe/p_state.h"
#include "state_tracker/st_api.h"
#include "main/fbobject.h"
+#include "state_tracker/st_atom.h"
+#include "util/u_helpers.h"
+#include "util/u_inlines.h"
+#include "util/list.h"
+#include "vbo/vbo.h"
#ifdef __cplusplus
#endif
-struct bitmap_cache;
struct dd_function_table;
struct draw_context;
struct draw_stage;
struct gen_mipmap_state;
struct st_context;
struct st_fragment_program;
+struct st_perf_monitor_group;
struct u_upload_mgr;
-#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */
-#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
-#define ST_NEW_VERTEX_PROGRAM (1 << 2)
-#define ST_NEW_FRAMEBUFFER (1 << 3)
-#define ST_NEW_TESS_STATE (1 << 4)
-#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
-#define ST_NEW_VERTEX_ARRAYS (1 << 6)
-#define ST_NEW_RASTERIZER (1 << 7)
-#define ST_NEW_UNIFORM_BUFFER (1 << 8)
-#define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
-#define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
-#define ST_NEW_SAMPLER_VIEWS (1 << 11)
+/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
+struct st_util_vertex
+{
+ float x, y, z;
+ float r, g, b, a;
+ float s, t;
+};
+
+struct st_bitmap_cache
+{
+ /** Window pos to render the cached image */
+ GLint xpos, ypos;
+ /** Bounds of region used in window coords */
+ GLint xmin, ymin, xmax, ymax;
+
+ GLfloat color[4];
+
+ /** Bitmap's Z position */
+ GLfloat zpos;
+ struct pipe_resource *texture;
+ struct pipe_transfer *trans;
-struct st_state_flags {
- GLuint mesa;
- uint64_t st;
+ GLboolean empty;
+
+ /** An I8 texture image: */
+ ubyte *buffer;
};
-struct st_tracked_state {
- const char *name;
- struct st_state_flags dirty;
- void (*update)( struct st_context *st );
+struct st_bound_handles
+{
+ unsigned num_handles;
+ uint64_t *handles;
};
+#define NUM_DRAWPIX_CACHE_ENTRIES 4
+
+struct drawpix_cache_entry
+{
+ GLsizei width, height;
+ GLenum format, type;
+ const void *user_pointer; /**< Last user 'pixels' pointer */
+ void *image; /**< Copy of the glDrawPixels image data */
+ struct pipe_resource *texture;
+ unsigned age;
+};
+
struct st_context
{
struct pipe_context *pipe;
- struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
-
struct draw_context *draw; /**< For selection/feedback/rastpos only */
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
boolean has_shader_model3;
boolean has_etc1;
boolean has_etc2;
+ boolean has_astc_2d_ldr;
boolean prefer_blit_based_texture_transfer;
- boolean can_force_persample_interp;
+ boolean force_persample_in_shader;
+ boolean has_shareable_shaders;
+ boolean has_half_float_packing;
+ boolean has_multi_draw_indirect;
+ boolean has_single_pipe_stat;
+ boolean can_bind_const_buffer_as_vertex;
+
+ /**
+ * If a shader can be created when we get its source.
+ * This means it has only 1 variant, not counting glBitmap and
+ * glDrawPixels.
+ */
+ boolean shader_has_one_variant[MESA_SHADER_STAGES];
boolean needs_texcoord_semantic;
boolean apply_texture_swizzle_to_border_color;
* on glViewpport calls, this is set via a option.
*/
boolean invalidate_on_gl_viewport;
-
+ boolean draw_needs_minmax_index;
boolean vertex_array_out_of_memory;
+ boolean has_hw_atomics;
/* Some state is contained in constant objects.
* Other state is just parameter values.
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
- GLuint num_samplers[PIPE_SHADER_TYPES];
- struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
+ GLuint num_frag_samplers;
+ struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
GLuint num_sampler_views[PIPE_SHADER_TYPES];
struct pipe_clip_state clip;
struct {
void *ptr;
unsigned size;
} constants[PIPE_SHADER_TYPES];
- struct pipe_framebuffer_state framebuffer;
+ unsigned fb_width;
+ unsigned fb_height;
+ unsigned fb_num_samples;
+ unsigned fb_num_layers;
+ unsigned fb_num_cb;
+ unsigned num_viewports;
struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
- unsigned sample_mask;
+ struct {
+ unsigned num;
+ boolean include;
+ struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
+ } window_rects;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
GLuint fb_orientation;
+
+ bool enable_sample_locations;
+ unsigned sample_locations_samples;
+ uint8_t sample_locations[
+ PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
+ PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
} state;
- char vendor[100];
- char renderer[100];
+ uint64_t dirty; /**< dirty states */
+
+ /** This masks out unused shader resources. Only valid in draw calls. */
+ uint64_t active_states;
- struct st_state_flags dirty;
+ unsigned pin_thread_counter; /* for L3 thread pinning on AMD Zen */
+
+ /* If true, further analysis of states is required to know if something
+ * has changed. Used mainly for shaders.
+ */
+ bool gfx_shaders_may_be_dirty;
+ bool compute_shader_may_be_dirty;
GLboolean vertdata_edgeflags;
GLboolean edgeflag_culls_prims;
- /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
- const GLuint *vertex_result_to_slot;
-
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
- struct st_geometry_program *gp; /**< Currently bound geometry program */
- struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
- struct st_tesseval_program *tep; /**< Currently bound tess eval program */
+ struct st_common_program *gp; /**< Currently bound geometry program */
+ struct st_common_program *tcp; /**< Currently bound tess control program */
+ struct st_common_program *tep; /**< Currently bound tess eval program */
+ struct st_compute_program *cp; /**< Currently bound compute program */
struct st_vp_variant *vp_variant;
- struct st_fp_variant *fp_variant;
- struct st_gp_variant *gp_variant;
- struct st_tcp_variant *tcp_variant;
- struct st_tep_variant *tep_variant;
-
- struct gl_texture_object *default_texture;
struct {
struct pipe_resource *pixelmap_texture;
/** for glBitmap */
struct {
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state samplers[2];
+ struct pipe_sampler_state sampler;
+ struct pipe_sampler_state atlas_sampler;
enum pipe_format tex_format;
- void *vs;
- struct bitmap_cache *cache;
+ struct st_bitmap_cache cache;
} bitmap;
/** for glDraw/CopyPixels */
struct {
void *zs_shaders[4];
- void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
+ /** Cache of glDrawPixels images */
+ struct {
+ struct drawpix_cache_entry entries[NUM_DRAWPIX_CACHE_ENTRIES];
+ unsigned age;
+ } drawpix_cache;
+
+ /** for glReadPixels */
+ struct {
+ struct pipe_resource *src;
+ struct pipe_resource *cache;
+ enum pipe_format dst_format;
+ unsigned level;
+ unsigned layer;
+ unsigned hits;
+ } readpix_cache;
+
/** for glClear */
struct {
struct pipe_rasterizer_state raster;
void *gs_layered;
} clear;
- /** used for anything using util_draw_vertex_buffer */
- struct pipe_vertex_element velems_util_draw[3];
-
- void *passthrough_fs; /**< simple pass-through frag shader */
+ /* For gl(Compressed)Tex(Sub)Image */
+ struct {
+ struct pipe_rasterizer_state raster;
+ struct pipe_blend_state upload_blend;
+ void *vs;
+ void *gs;
+ void *upload_fs[3];
+ void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
+ bool upload_enabled;
+ bool download_enabled;
+ bool rgba_only;
+ bool layers;
+ bool use_gs;
+ } pbo;
+
+ /** for drawing with st_util_vertex */
+ struct pipe_vertex_element util_velems[3];
+
+ /** passthrough vertex shader matching the util_velem attributes */
+ void *passthrough_vs;
enum pipe_texture_target internal_target;
int32_t read_stamp;
struct st_config_options options;
+
+ struct st_perf_monitor_group *perfmon;
+
+ enum pipe_reset_status reset_status;
+
+ /* Array of bound texture/image handles which are resident in the context.
+ */
+ struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
+ struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
+
+ /* Winsys buffers */
+ struct list_head winsys_buffers;
+
+ /* Throttling for texture uploads and similar operations to limit memory
+ * usage by limiting the number of in-flight operations based on
+ * the estimated allocated size needed to execute those operations.
+ */
+ struct util_throttle throttle;
};
struct st_framebuffer
{
struct gl_framebuffer Base;
- void *Private;
struct st_framebuffer_iface *iface;
enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
unsigned num_statts;
int32_t stamp;
int32_t iface_stamp;
+ uint32_t iface_ID;
+
+ /* list of framebuffer objects */
+ struct list_head head;
};
extern void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
-void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
+void
+st_invalidate_buffers(struct st_context *st);
+/* Invalidate the readpixels cache to ensure we don't read stale data.
+ */
+static inline void
+st_invalidate_readpix_cache(struct st_context *st)
+{
+ if (unlikely(st->readpix_cache.src)) {
+ pipe_resource_reference(&st->readpix_cache.src, NULL);
+ pipe_resource_reference(&st->readpix_cache.cache, NULL);
+ }
+}
#define Y_0_TOP 1
}
-static inline unsigned
-st_shader_stage_to_ptarget(gl_shader_stage stage)
+static inline bool
+st_user_clip_planes_enabled(struct gl_context *ctx)
{
- switch (stage) {
- case MESA_SHADER_VERTEX:
- return PIPE_SHADER_VERTEX;
- case MESA_SHADER_FRAGMENT:
- return PIPE_SHADER_FRAGMENT;
- case MESA_SHADER_GEOMETRY:
- return PIPE_SHADER_GEOMETRY;
- case MESA_SHADER_TESS_CTRL:
- return PIPE_SHADER_TESS_CTRL;
- case MESA_SHADER_TESS_EVAL:
- return PIPE_SHADER_TESS_EVAL;
- case MESA_SHADER_COMPUTE:
- return PIPE_SHADER_COMPUTE;
- }
-
- assert(!"should not be reached");
- return PIPE_SHADER_VERTEX;
+ return (ctx->API == API_OPENGL_COMPAT ||
+ ctx->API == API_OPENGLES) && /* only ES 1.x */
+ ctx->Transform.ClipPlanesEnabled;
}
-
/** clear-alloc a struct-sized object, with casting */
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
struct st_context *share,
- const struct st_config_options *options);
+ const struct st_config_options *options,
+ bool no_error);
extern void
st_destroy_context(struct st_context *st);
+uint64_t
+st_get_active_states(struct gl_context *ctx);
+
#ifdef __cplusplus
}