/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "state_tracker/st_api.h"
#include "main/fbobject.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct bitmap_cache;
-struct blit_state;
struct dd_function_table;
struct draw_context;
struct draw_stage;
#define ST_NEW_FRAGMENT_PROGRAM (1 << 1)
#define ST_NEW_VERTEX_PROGRAM (1 << 2)
#define ST_NEW_FRAMEBUFFER (1 << 3)
-#define ST_NEW_EDGEFLAGS_DATA (1 << 4)
+#define ST_NEW_TESS_STATE (1 << 4)
#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
#define ST_NEW_VERTEX_ARRAYS (1 << 6)
+#define ST_NEW_RASTERIZER (1 << 7)
+#define ST_NEW_UNIFORM_BUFFER (1 << 8)
+#define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
+#define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
+#define ST_NEW_SAMPLER_VIEWS (1 << 11)
struct st_state_flags {
GLuint mesa;
- GLuint st;
+ uint64_t st;
};
struct st_tracked_state {
GLboolean clamp_frag_color_in_shader;
GLboolean clamp_vert_color_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
+ boolean has_time_elapsed;
+ boolean has_shader_model3;
+ boolean has_etc1;
+ boolean has_etc2;
+ boolean prefer_blit_based_texture_transfer;
+ boolean can_force_persample_interp;
+
+ boolean needs_texcoord_semantic;
+ boolean apply_texture_swizzle_to_border_color;
/* On old libGL's for linux we need to invalidate the drawables
* on glViewpport calls, this is set via a option.
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state fragment_samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ GLuint num_samplers[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ GLuint num_sampler_views[PIPE_SHADER_TYPES];
struct pipe_clip_state clip;
struct {
void *ptr;
unsigned size;
} constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
- struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_scissor_state scissor;
- struct pipe_viewport_state viewport;
+ struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
+ struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
unsigned sample_mask;
- GLuint num_fragment_samplers;
- GLuint num_vertex_samplers;
- GLuint num_fragment_textures;
- GLuint num_vertex_textures;
-
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
GLuint fb_orientation;
struct st_state_flags dirty;
- GLboolean missing_textures;
GLboolean vertdata_edgeflags;
+ GLboolean edgeflag_culls_prims;
- /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
struct st_geometry_program *gp; /**< Currently bound geometry program */
+ struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
+ struct st_tesseval_program *tep; /**< Currently bound tess eval program */
struct st_vp_variant *vp_variant;
struct st_fp_variant *fp_variant;
struct st_gp_variant *gp_variant;
+ struct st_tcp_variant *tcp_variant;
+ struct st_tep_variant *tep_variant;
struct gl_texture_object *default_texture;
struct pipe_viewport_state viewport;
void *vs;
void *fs;
- boolean enable_ds_separate;
+ void *vs_layered;
+ void *gs_layered;
} clear;
/** used for anything using util_draw_vertex_buffer */
void *passthrough_fs; /**< simple pass-through frag shader */
enum pipe_texture_target internal_target;
- struct gen_mipmap_state *gen_mipmap;
- struct blit_state *blit;
struct cso_context *cso_context;
- int force_msaa;
void *winsys_drawable_handle;
- /* Active render condition. */
- struct pipe_query *render_condition;
- unsigned condition_mode;
+ /* The number of vertex buffers from the last call of validate_arrays. */
+ unsigned last_num_vbuffers;
int32_t draw_stamp;
int32_t read_stamp;
+
+ struct st_config_options options;
};
/* Need this so that we can implement Mesa callbacks in this module.
*/
-static INLINE struct st_context *st_context(struct gl_context *ctx)
+static inline struct st_context *st_context(struct gl_context *ctx)
{
return ctx->st;
}
};
-extern void st_init_driver_functions(struct dd_function_table *functions);
+extern void st_init_driver_functions(struct pipe_screen *screen,
+ struct dd_function_table *functions);
void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
#define Y_0_TOP 1
#define Y_0_BOTTOM 2
-static INLINE GLuint
+static inline GLuint
st_fb_orientation(const struct gl_framebuffer *fb)
{
if (fb && _mesa_is_winsys_fbo(fb)) {
}
+static inline unsigned
+st_shader_stage_to_ptarget(gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return PIPE_SHADER_VERTEX;
+ case MESA_SHADER_FRAGMENT:
+ return PIPE_SHADER_FRAGMENT;
+ case MESA_SHADER_GEOMETRY:
+ return PIPE_SHADER_GEOMETRY;
+ case MESA_SHADER_TESS_CTRL:
+ return PIPE_SHADER_TESS_CTRL;
+ case MESA_SHADER_TESS_EVAL:
+ return PIPE_SHADER_TESS_EVAL;
+ case MESA_SHADER_COMPUTE:
+ return PIPE_SHADER_COMPUTE;
+ }
+
+ assert(!"should not be reached");
+ return PIPE_SHADER_VERTEX;
+}
+
+
/** clear-alloc a struct-sized object, with casting */
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-extern int
-st_get_msaa(void);
-
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
- struct st_context *share);
+ struct st_context *share,
+ const struct st_config_options *options);
extern void
st_destroy_context(struct st_context *st);
+#ifdef __cplusplus
+}
+#endif
+
#endif