#include "main/fbobject.h"
struct bitmap_cache;
-struct blit_state;
struct dd_function_table;
struct draw_context;
struct draw_stage;
#define ST_NEW_EDGEFLAGS_DATA (1 << 4)
#define ST_NEW_GEOMETRY_PROGRAM (1 << 5)
#define ST_NEW_VERTEX_ARRAYS (1 << 6)
+#define ST_NEW_RASTERIZER (1 << 7)
+#define ST_NEW_UNIFORM_BUFFER (1 << 8)
struct st_state_flags {
GLboolean clamp_frag_color_in_shader;
GLboolean clamp_vert_color_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
+ boolean has_time_elapsed;
+ boolean has_shader_model3;
+ boolean prefer_blit_based_texture_transfer;
+
+ boolean needs_texcoord_semantic;
+ boolean apply_texture_swizzle_to_border_color;
/* On old libGL's for linux we need to invalidate the drawables
* on glViewpport calls, this is set via a option.
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state fragment_samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state vertex_samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ GLuint num_samplers[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ GLuint num_sampler_views[PIPE_SHADER_TYPES];
struct pipe_clip_state clip;
struct {
void *ptr;
unsigned size;
} constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
- struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
unsigned sample_mask;
- GLuint num_fragment_samplers;
- GLuint num_vertex_samplers;
- GLuint num_fragment_textures;
- GLuint num_vertex_textures;
-
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
GLuint fb_orientation;
GLboolean missing_textures;
GLboolean vertdata_edgeflags;
- /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct pipe_viewport_state viewport;
void *vs;
void *fs;
- boolean enable_ds_separate;
} clear;
/** used for anything using util_draw_vertex_buffer */
enum pipe_texture_target internal_target;
struct gen_mipmap_state *gen_mipmap;
- struct blit_state *blit;
struct cso_context *cso_context;
- int force_msaa;
void *winsys_drawable_handle;
- /* Active render condition. */
- struct pipe_query *render_condition;
- unsigned condition_mode;
+ /* The number of vertex buffers from the last call of validate_arrays. */
+ unsigned last_num_vbuffers;
int32_t draw_stamp;
int32_t read_stamp;
+
+ struct st_config_options options;
};
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-extern int
-st_get_msaa(void);
-
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
- struct st_context *share);
+ struct st_context *share,
+ const struct st_config_options *options);
extern void
st_destroy_context(struct st_context *st);