#ifndef ST_CONTEXT_H
#define ST_CONTEXT_H
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "shader/prog_cache.h"
#include "pipe/p_state.h"
struct st_context;
struct st_region;
struct st_texture_object;
-struct st_texture_image;
struct st_fragment_program;
struct draw_context;
struct draw_stage;
+struct st_texture_image
+{
+ struct gl_texture_image base;
+
+ /* These aren't stored in gl_texture_image
+ */
+ GLuint level;
+ GLuint face;
+
+ /* If stImage->pt != NULL, image data is stored here.
+ * Else if stImage->base.Data != NULL, image is stored there.
+ * Else there is no image data.
+ */
+ struct pipe_texture *pt;
+
+ struct pipe_surface *surface;
+};
+
+
struct st_context
{
struct pipe_context *pipe;
- struct draw_context *draw; /**< For selection/feedback */
+ struct draw_context *draw; /**< For selection/feedback/rastpos only */
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+ struct draw_stage *rastpos_stage; /**< For glRasterPos */
/* Some state is contained in constant objects.
* Other state is just parameter values.
struct pipe_constant_buffer constants[2];
struct pipe_feedback_state feedback;
struct pipe_framebuffer_state framebuffer;
- struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
+ struct {
+ struct gl_program_cache *cache;
+ struct st_fragment_program *program; /**< cur pixel transfer prog */
+ GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ GLuint combined_prog_sn;
+ } pixel_xfer;
+
+ struct {
+ struct st_fragment_program *program; /**< bitmap tex/kil program */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ } bitmap;
+
/**
* Buffer object which stores the ctx->Current.Attrib[] values.
* Used for vertex array drawing when we we need an attribute for
}
+/**
+ * Wrapper for GLframebuffer.
+ * This is an opaque type to the outside world.
+ */
+struct st_framebuffer
+{
+ GLframebuffer Base;
+ void *Private;
+};
+
+
extern void st_init_driver_functions(struct dd_function_table *functions);
+void st_invalidate_state(GLcontext * ctx, GLuint new_state);
+
#define Y_0_TOP 1