struct draw_stage;
struct cso_cache;
struct cso_blend;
+struct gen_mipmap_state;
+struct blit_state;
+
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_FRAGMENT_PROGRAM 0x2
-struct st_texture_image
-{
- struct gl_texture_image base;
-
- /* These aren't stored in gl_texture_image
- */
- GLuint level;
- GLuint face;
-
- /* If stImage->pt != NULL, image data is stored here.
- * Else if stImage->base.Data != NULL, image is stored there.
- * Else there is no image data.
- */
- struct pipe_texture *pt;
-
- struct pipe_surface *surface;
-};
-
-
-
struct st_context
{
GLcontext *ctx;
* Other state is just parameter values.
*/
struct {
- const struct cso_alpha_test *alpha_test;
- const struct cso_blend *blend;
- const struct cso_sampler *sampler[PIPE_MAX_SAMPLERS];
- const struct cso_depth_stencil_alpha *depth_stencil;
- const struct cso_rasterizer *rasterizer;
- const struct cso_fragment_shader *fs;
- const struct cso_vertex_shader *vs;
-
- struct pipe_blend_color blend_color;
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[2];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
+
+ GLuint num_samplers;
+ GLuint num_textures;
} state;
struct {
GLfloat polygon_offset_scale; /* ?? */
+ GLfloat bitmap_texcoord_bias;
+
/** Mapping from VERT_RESULT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;
GLuint combined_prog_sn;
} pixel_xfer;
+ /** for glBitmap */
struct {
struct st_fragment_program *program; /**< bitmap tex/kil program */
GLuint user_prog_sn; /**< user fragment program serial no. */
struct st_fragment_program *combined_prog;
+ struct pipe_shader_state vert_shader;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_buffer *vbuf;
} bitmap;
- /**
- * Buffer object which stores the ctx->Current.Attrib[] values.
- * Used for vertex array drawing when we we need an attribute for
- * which there's no enabled array.
- */
- struct pipe_buffer_handle *default_attrib_buffer;
-
- struct cso_cache *cache;
+ /** for glClear */
+ struct {
+ struct pipe_shader_state vert_shader;
+ struct pipe_shader_state frag_shader;
+ void *vs;
+ void *fs;
+ float vertices[4][2][4]; /**< vertex pos + color */
+ struct pipe_buffer *vbuf;
+ } clear;
+
+ struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
+
+ struct cso_context *cso_context;
};