#ifndef ST_CONTEXT_H
#define ST_CONTEXT_H
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "shader/prog_cache.h"
#include "pipe/p_state.h"
struct st_context;
-struct st_region;
struct st_texture_object;
-struct st_texture_image;
struct st_fragment_program;
+struct draw_context;
+struct draw_stage;
+struct cso_cache;
+struct cso_blend;
+struct gen_mipmap_state;
+struct blit_state;
+
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_FRAGMENT_PROGRAM 0x2
#define ST_NEW_VERTEX_PROGRAM 0x4
+
struct st_state_flags {
GLuint mesa;
GLuint st;
};
struct st_tracked_state {
+ const char *name;
struct st_state_flags dirty;
void (*update)( struct st_context *st );
};
-
struct st_context
{
GLcontext *ctx;
struct pipe_context *pipe;
- /* Eventually will use a cache to feed the pipe with
- * create/bind/delete calls to constant state objects. Not yet
- * though, we just shove random objects across the interface.
+ struct draw_context *draw; /**< For selection/feedback/rastpos only */
+ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
+ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+ struct draw_stage *rastpos_stage; /**< For glRasterPos */
+
+ /* Some state is contained in constant objects.
+ * Other state is just parameter values.
*/
struct {
- struct pipe_alpha_test_state alpha_test;
- struct pipe_blend_state blend;
- struct pipe_blend_color blend_color;
- struct pipe_clear_color_state clear_color;
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[2];
- struct pipe_depth_state depth;
struct pipe_framebuffer_state framebuffer;
- struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
struct pipe_poly_stipple poly_stipple;
- struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor;
- struct pipe_setup_state setup;
- struct pipe_shader_state fs;
- struct pipe_shader_state vs;
- struct pipe_stencil_state stencil;
struct pipe_viewport_state viewport;
+
+ GLuint num_samplers;
+ GLuint num_textures;
} state;
struct {
- struct st_tracked_state tracked_state;
+ struct st_tracked_state tracked_state[2];
} constants;
+ /* XXX unused: */
struct {
struct gl_fragment_program *fragment_program;
} cb;
char vendor[100];
char renderer[100];
+ /** Can we access the front/back color buffers as pipe_surfaces?
+ * We can't with the Xlib driver...
+ * This is a hack that should be fixed someday.
+ */
+ GLboolean haveFramebufferSurfaces;
+
/* State to be validated:
*/
struct st_tracked_state **atoms;
GLfloat polygon_offset_scale; /* ?? */
- struct pipe_buffer_handle *default_attrib_buffer;
+ GLfloat bitmap_texcoord_bias;
+
+ /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ const GLuint *vertex_result_to_slot;
+
+ struct st_vertex_program *vp; /**< Currently bound vertex program */
+ struct st_fragment_program *fp; /**< Currently bound fragment program */
+
+ struct {
+ struct gl_program_cache *cache;
+ struct st_fragment_program *program; /**< cur pixel transfer prog */
+ GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ GLuint combined_prog_sn;
+ } pixel_xfer;
+
+ /** for glBitmap */
+ struct {
+ struct st_fragment_program *program; /**< bitmap tex/kil program */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ struct pipe_shader_state vert_shader;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_buffer *vbuf;
+ } bitmap;
+
+ /** for glClear */
+ struct {
+ struct pipe_shader_state vert_shader;
+ struct pipe_shader_state frag_shader;
+ void *vs;
+ void *fs;
+ float vertices[4][2][4]; /**< vertex pos + color */
+ struct pipe_buffer *vbuf;
+ } clear;
+
+ struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
+
+ struct cso_context *cso_context;
};
}
+/**
+ * Wrapper for GLframebuffer.
+ * This is an opaque type to the outside world.
+ */
+struct st_framebuffer
+{
+ GLframebuffer Base;
+ void *Private;
+ GLuint InitWidth, InitHeight;
+};
+
+
extern void st_init_driver_functions(struct dd_function_table *functions);
+void st_invalidate_state(GLcontext * ctx, GLuint new_state);
+
#define Y_0_TOP 1