struct st_fragment_program *program; /**< bitmap tex/kil program */
GLuint user_prog_sn; /**< user fragment program serial no. */
struct st_fragment_program *combined_prog;
+ struct pipe_shader_state vert_shader;
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
struct pipe_buffer *vbuf;
/** for glClear */
struct {
+ struct pipe_shader_state vert_shader;
+ struct pipe_shader_state frag_shader;
void *vs;
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */