-//struct dd_function_table;
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
{
struct st_context_iface iface;
- GLcontext *ctx;
+ struct gl_context *ctx;
struct pipe_context *pipe;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_clip_state clip;
- struct pipe_resource *constants[PIPE_SHADER_TYPES];
+ struct {
+ void *ptr;
+ unsigned size;
+ } constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
unsigned sample_mask;
GLuint num_samplers;
+ GLuint num_vertex_samplers;
GLuint num_textures;
+ GLuint num_vertex_textures;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
} state;
- struct {
- struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
- } constants;
-
- /* XXX unused: */
- struct {
- struct gl_fragment_program *fragment_program;
- } cb;
-
char vendor[100];
char renderer[100];
struct st_fragment_program *fp; /**< Currently bound fragment program */
struct st_geometry_program *gp; /**< Currently bound geometry program */
- struct st_vp_varient *vp_varient;
+ struct st_vp_variant *vp_variant;
+ struct st_fp_variant *fp_variant;
+ struct st_gp_variant *gp_variant;
struct gl_texture_object *default_texture;
/** for glBitmap */
struct {
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state sampler;
+ struct pipe_sampler_state samplers[2];
enum pipe_format tex_format;
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
/** for glDraw/CopyPixels */
struct {
- struct st_fragment_program *z_shader;
+ struct gl_fragment_program *shaders[4];
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
void *passthrough_fs; /**< simple pass-through frag shader */
+ enum pipe_texture_target internal_target;
struct gen_mipmap_state *gen_mipmap;
struct blit_state *blit;
int force_msaa;
void *winsys_drawable_handle;
+
+ /* User vertex buffers. */
+ struct {
+ struct pipe_resource *buffer;
+
+ /** Element size */
+ GLuint element_size;
+
+ /** Attribute stride */
+ GLsizei stride;
+ } user_attrib[PIPE_MAX_ATTRIBS];
+ unsigned num_user_attribs;
+
+ /* Active render condition. */
+ struct pipe_query *render_condition;
+ unsigned condition_mode;
};
/* Need this so that we can implement Mesa callbacks in this module.
*/
-static INLINE struct st_context *st_context(GLcontext *ctx)
+static INLINE struct st_context *st_context(struct gl_context *ctx)
{
return ctx->st;
}
/**
- * Wrapper for GLframebuffer.
+ * Wrapper for struct gl_framebuffer.
* This is an opaque type to the outside world.
*/
struct st_framebuffer
{
- GLframebuffer Base;
+ struct gl_framebuffer Base;
void *Private;
struct st_framebuffer_iface *iface;
extern void st_init_driver_functions(struct dd_function_table *functions);
-void st_invalidate_state(GLcontext * ctx, GLuint new_state);
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
- const __GLcontextModes *visual,
+ const struct gl_config *visual,
struct st_context *share);
extern void