mesa: fix fallthrough in glformats
[mesa.git] / src / mesa / state_tracker / st_copytex.c
index d246d8b6a713e550cfe56caf09b8c72e702352cb..4e0fd790d43a23af5bbcbdf794f4654a9f1d9831 100644 (file)
@@ -59,7 +59,7 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
    _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);
 
    /* Read from the winsys buffer */
-   _mesa_BindFramebuffer(GL_READ_BUFFER, 0);
+   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
    _mesa_ReadBuffer(srcBuffer);
 
    /* copy image from pbuffer to texture */
@@ -136,5 +136,5 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
 
    /* restore readbuffer */
    _mesa_ReadBuffer(readBufSave);
-   _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave);
+   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
 }