#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/tgsi/util/tgsi_dump.h"
+#include "tgsi/tgsi_dump.h"
-#include "pipe/cso_cache/cso_cache.h"
+#include "cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_debug.h"
+#ifdef DEBUG
+int ST_DEBUG = 0;
+
+static const struct debug_named_value st_debug_flags[] = {
+ { "mesa", DEBUG_MESA },
+ { "tgsi", DEBUG_TGSI },
+ { "pipe", DEBUG_PIPE },
+ { "tex", DEBUG_TEX },
+ { "fallback", DEBUG_FALLBACK },
+ { "screen", DEBUG_SCREEN },
+ { "query", DEBUG_QUERY },
+ {NULL, 0}
+};
+#endif
+
+
+void
+st_debug_init(void)
+{
+#ifdef DEBUG
+ ST_DEBUG = debug_get_flags_option("ST_DEBUG", st_debug_flags, 0 );
+#endif
+}
+
+
+
/**
* Print current state. May be called from inside gdb to see currently
* bound vertex/fragment shaders and associated constants.
{
GET_CURRENT_CONTEXT(ctx);
struct st_context *st = ctx->st;
+
+#if 0
int i;
printf("Vertex Transform Inputs:\n");
- for (i = 0; i < st->state.vs->state.num_inputs; i++) {
+ for (i = 0; i < st->vp->state.num_inputs; i++) {
printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
}
+#endif
- tgsi_dump( st->state.vs->state.tokens, 0 );
+ if (st->vp->varients)
+ tgsi_dump( st->vp->varients[0].state.tokens, 0 );
if (st->vp->Base.Base.Parameters)
_mesa_print_parameter_list(st->vp->Base.Base.Parameters);
- tgsi_dump( st->state.fs->state.tokens, 0 );
+ tgsi_dump( st->fp->state.tokens, 0 );
if (st->fp->Base.Base.Parameters)
_mesa_print_parameter_list(st->fp->Base.Base.Parameters);
}
+
+