#include "main/context.h"
-#include "shader/prog_print.h"
+#include "program/prog_print.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
int ST_DEBUG = 0;
static const struct debug_named_value st_debug_flags[] = {
- { "mesa", DEBUG_MESA },
- { "tgsi", DEBUG_TGSI },
- { "constants",DEBUG_CONSTANTS },
- { "pipe", DEBUG_PIPE },
- { "tex", DEBUG_TEX },
- { "fallback", DEBUG_FALLBACK },
- { "screen", DEBUG_SCREEN },
- { "query", DEBUG_QUERY },
- {NULL, 0}
+ { "mesa", DEBUG_MESA, NULL },
+ { "tgsi", DEBUG_TGSI, NULL },
+ { "constants",DEBUG_CONSTANTS, NULL },
+ { "pipe", DEBUG_PIPE, NULL },
+ { "tex", DEBUG_TEX, NULL },
+ { "fallback", DEBUG_FALLBACK, NULL },
+ { "screen", DEBUG_SCREEN, NULL },
+ { "query", DEBUG_QUERY, NULL },
+ DEBUG_NAMED_VALUE_END
};
+
+DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
#endif
st_debug_init(void)
{
#ifdef DEBUG
- ST_DEBUG = debug_get_flags_option("ST_DEBUG", st_debug_flags, 0 );
+ ST_DEBUG = debug_get_option_st_debug();
#endif
}