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st/glsl: set req_local_mem earlier for compute shaders
[mesa.git]
/
src
/
mesa
/
state_tracker
/
st_debug.h
diff --git
a/src/mesa/state_tracker/st_debug.h
b/src/mesa/state_tracker/st_debug.h
index e14360937a9f7b9e65126cad6e8f95d1e55aab66..6c1e915f68c53e15fdf448953b4e49c1125101cf 100644
(file)
--- a/
src/mesa/state_tracker/st_debug.h
+++ b/
src/mesa/state_tracker/st_debug.h
@@
-63,7
+63,7
@@
extern int ST_DEBUG;
void st_debug_init( void );
-void st_
enable_debug_output(struct st_context *st, boolean enable
);
+void st_
update_debug_callback(struct st_context *st
);
static inline void
ST_DBG( unsigned flag, const char *fmt, ... )