#include "main/macros.h"
#include "main/varray.h"
+#include "compiler/glsl/ir_uniform.h"
+
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
+#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_xformfb.h"
#include "st_debug.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_prim.h"
-#include "util/u_draw_quad.h"
+#include "util/u_draw.h"
#include "util/u_upload_mgr.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
-#include "../glsl/ir_uniform.h"
-
/**
* This is very similar to vbo_all_varyings_in_vbos() but we are
}
else if (st->indexbuf_uploader) {
/* upload indexes from user memory into a real buffer */
- if (u_upload_data(st->indexbuf_uploader, 0,
- ib->count * ibuffer->index_size, ib->ptr,
- &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
+ u_upload_data(st->indexbuf_uploader, 0,
+ ib->count * ibuffer->index_size, 4, ib->ptr,
+ &ibuffer->offset, &ibuffer->buffer);
+ if (!ibuffer->buffer) {
/* out of memory */
return FALSE;
}
}
-/**
- * Prior to drawing, check that any uniforms referenced by the
- * current shader have been set. If a uniform has not been set,
- * issue a warning.
- */
-static void
-check_uniforms(struct gl_context *ctx)
-{
- struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL || !shProg[j]->LinkStatus)
- continue;
-
- for (i = 0; i < shProg[j]->NumUniformStorage; i++) {
- const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
- if (!u->initialized) {
- _mesa_warning(ctx,
- "Using shader with uninitialized uniform: %s",
- u->name);
- }
- }
- }
-}
-
-
/**
* Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
* the corresponding Gallium type.
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
- /* Validate state. */
- if (st->dirty.st || ctx->NewDriverState) {
- st_validate_state(st);
+ st_flush_bitmap_cache(st);
-#if 0
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- check_uniforms(ctx);
- }
-#else
- (void) check_uniforms;
-#endif
+ /* Validate state. */
+ if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
+ st_validate_state(st, ST_PIPELINE_RENDER);
}
if (st->vertex_array_out_of_memory) {
}
}
- if (indirect) {
- info.indirect = st_buffer_object(indirect)->buffer;
-
- /* Primitive restart is not handled by the VBO module in this case. */
- info.primitive_restart = ctx->Array._PrimitiveRestart;
- info.restart_index = ctx->Array.RestartIndex;
- }
+ assert(!indirect);
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
info.instance_count = prims[i].num_instances;
info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
info.index_bias = prims[i].basevertex;
+ info.drawid = prims[i].draw_id;
if (!ib) {
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
}
- info.indirect_offset = prims[i].indirect_offset;
if (ST_DEBUG & DEBUG_DRAW) {
debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
info.indexed);
}
- if (info.count_from_stream_output || info.indirect) {
+ if (info.count_from_stream_output) {
cso_draw_vbo(st->cso_context, &info);
}
else if (info.primitive_restart) {
}
}
+static void
+st_indirect_draw_vbo(struct gl_context *ctx,
+ GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset,
+ unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_params,
+ GLsizeiptr indirect_params_offset,
+ const struct _mesa_index_buffer *ib)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_index_buffer ibuffer = {0};
+ struct pipe_draw_info info;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+ assert(stride);
+
+ /* Validate state. */
+ if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
+ st_validate_state(st, ST_PIPELINE_RENDER);
+ }
+
+ if (st->vertex_array_out_of_memory) {
+ return;
+ }
+
+ util_draw_init_info(&info);
+
+ if (ib) {
+ if (!setup_index_buffer(st, ib, &ibuffer)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
+ (draw_count > 1) ? "Multi" : "",
+ indirect_params ? "CountARB" : "");
+ return;
+ }
+
+ info.indexed = TRUE;
+ }
+
+ info.mode = translate_prim(ctx, mode);
+ info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
+ info.indirect = st_buffer_object(indirect_data)->buffer;
+ info.indirect_offset = indirect_offset;
+
+ /* Primitive restart is not handled by the VBO module in this case. */
+ info.primitive_restart = ctx->Array._PrimitiveRestart;
+ info.restart_index = ctx->Array.RestartIndex;
+
+ if (ST_DEBUG & DEBUG_DRAW) {
+ debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
+ u_prim_name(info.mode),
+ draw_count,
+ info.indexed);
+ }
+
+ if (!st->has_multi_draw_indirect) {
+ int i;
+
+ assert(!indirect_params);
+ info.indirect_count = 1;
+ for (i = 0; i < draw_count; i++) {
+ info.drawid = i;
+ cso_draw_vbo(st->cso_context, &info);
+ info.indirect_offset += stride;
+ }
+ } else {
+ info.indirect_count = draw_count;
+ info.indirect_stride = stride;
+ if (indirect_params) {
+ info.indirect_params = st_buffer_object(indirect_params)->buffer;
+ info.indirect_params_offset = indirect_params_offset;
+ }
+ cso_draw_vbo(st->cso_context, &info);
+ }
+}
+
void
st_init_draw(struct st_context *st)
struct gl_context *ctx = st->ctx;
vbo_set_draw_func(ctx, st_draw_vbo);
+ vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
st->draw = draw_create(st->pipe); /* for selection/feedback */
{
draw_destroy(st->draw);
}
+
+
+/**
+ * Draw a quad with given position, texcoords and color.
+ */
+bool
+st_draw_quad(struct st_context *st,
+ float x0, float y0, float x1, float y1, float z,
+ float s0, float t0, float s1, float t1,
+ const float *color,
+ unsigned num_instances)
+{
+ struct pipe_vertex_buffer vb = {0};
+ struct st_util_vertex *verts;
+
+ vb.stride = sizeof(struct st_util_vertex);
+
+ u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
+ &vb.buffer_offset, &vb.buffer, (void **) &verts);
+ if (!vb.buffer) {
+ return false;
+ }
+
+ /* lower-left */
+ verts[0].x = x0;
+ verts[0].y = y1;
+ verts[0].z = z;
+ verts[0].r = color[0];
+ verts[0].g = color[1];
+ verts[0].b = color[2];
+ verts[0].a = color[3];
+ verts[0].s = s0;
+ verts[0].t = t0;
+
+ /* lower-right */
+ verts[1].x = x1;
+ verts[1].y = y1;
+ verts[1].z = z;
+ verts[1].r = color[0];
+ verts[1].g = color[1];
+ verts[1].b = color[2];
+ verts[1].a = color[3];
+ verts[1].s = s1;
+ verts[1].t = t0;
+
+ /* upper-right */
+ verts[2].x = x1;
+ verts[2].y = y0;
+ verts[2].z = z;
+ verts[2].r = color[0];
+ verts[2].g = color[1];
+ verts[2].b = color[2];
+ verts[2].a = color[3];
+ verts[2].s = s1;
+ verts[2].t = t1;
+
+ /* upper-left */
+ verts[3].x = x0;
+ verts[3].y = y0;
+ verts[3].z = z;
+ verts[3].r = color[0];
+ verts[3].g = color[1];
+ verts[3].b = color[2];
+ verts[3].a = color[3];
+ verts[3].s = s0;
+ verts[3].t = t1;
+
+ u_upload_unmap(st->uploader);
+
+ /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
+ * zero. If that ever changes we need to audit the calls to that function
+ * and make sure the slot number is used consistently everywhere.
+ */
+ assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
+
+ cso_set_vertex_buffers(st->cso_context,
+ cso_get_aux_vertex_buffer_slot(st->cso_context),
+ 1, &vb);
+
+ if (num_instances > 1) {
+ cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ } else {
+ cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
+ }
+
+ pipe_resource_reference(&vb.buffer, NULL);
+
+ return true;
+}