static void
check_uniforms(struct gl_context *ctx)
{
- const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
- if (shProg && shProg->LinkStatus) {
- GLuint i;
- for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
- const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL || !shProg[j]->LinkStatus)
+ continue;
+
+ for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
+ const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
if (!u->Initialized) {
_mesa_warning(ctx,
"Using shader with uninitialized uniform: %s",