static void
check_uniforms(struct gl_context *ctx)
{
- struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
+ struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
unsigned j;
for (j = 0; j < 3; j++) {
}
}
+ if (indirect) {
+ info.indirect = st_buffer_object(indirect)->buffer;
+
+ /* Primitive restart is not handled by the VBO module in this case. */
+ info.primitive_restart = ctx->Array._PrimitiveRestart;
+ info.restart_index = ctx->Array.RestartIndex;
+ }
+
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
info.mode = translate_prim(ctx, prims[i].mode);
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
}
+ info.indirect_offset = prims[i].indirect_offset;
if (ST_DEBUG & DEBUG_DRAW) {
debug_printf("st/draw: mode %s start %u count %u indexed %d\n",
info.indexed);
}
- if (info.count_from_stream_output) {
+ if (info.count_from_stream_output || info.indirect) {
cso_draw_vbo(st->cso_context, &info);
}
else if (info.primitive_restart) {