#include "main/imports.h"
#include "main/image.h"
+#include "main/macros.h"
#include "vbo/vbo.h"
-#include "vbo/vbo_context.h"
-#include "tnl/t_vp_build.h"
-
-#include "st_atom.h"
-#include "st_cache.h"
#include "st_context.h"
+#include "st_atom.h"
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/p_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+static GLuint double_types[4] = {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint uint_types_norm[4] = {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[4] = {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint int_types_norm[4] = {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[4] = {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint ushort_types_norm[4] = {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[4] = {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint short_types_norm[4] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[4] = {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint ubyte_types_norm[4] = {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[4] = {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint byte_types_norm[4] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[4] = {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+};
+
+static GLuint fixed_types[4] = {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+};
-#include "pipe/draw/draw_private.h"
-#include "pipe/draw/draw_context.h"
/**
* Return a PIPE_FORMAT_x for the given GL datatype and size.
*/
static GLuint
-pipe_vertex_format(GLenum type, GLuint size)
+pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
{
- static const GLuint float_fmts[4] = {
- PIPE_FORMAT_R32_FLOAT,
- PIPE_FORMAT_R32G32_FLOAT,
- PIPE_FORMAT_R32G32B32_FLOAT,
- PIPE_FORMAT_R32G32B32A32_FLOAT,
- };
- static const GLuint int_fmts[4] = {
- PIPE_FORMAT_R32_SSCALED,
- PIPE_FORMAT_R32G32_SSCALED,
- PIPE_FORMAT_R32G32B32_SSCALED,
- PIPE_FORMAT_R32G32B32A32_SSCALED,
- };
-
- assert(type >= GL_BYTE);
- assert(type <= GL_DOUBLE);
+ assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
+ type == GL_FIXED);
assert(size >= 1);
assert(size <= 4);
- switch (type) {
- case GL_FLOAT:
- return float_fmts[size - 1];
- case GL_INT:
- return int_fmts[size - 1];
- default:
- assert(0);
+ if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_INT: return int_types_norm[size-1];
+ case GL_SHORT: return short_types_norm[size-1];
+ case GL_BYTE: return byte_types_norm[size-1];
+ case GL_UNSIGNED_INT: return uint_types_norm[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_INT: return int_types_scale[size-1];
+ case GL_SHORT: return short_types_scale[size-1];
+ case GL_BYTE: return byte_types_scale[size-1];
+ case GL_UNSIGNED_INT: return uint_types_scale[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ return 0; /* silence compiler warning */
+}
+
+
+/*
+ * If edge flags are needed, setup an bitvector of flags and call
+ * pipe->set_edgeflags().
+ * XXX memleak: need to free the returned pointer at some point
+ */
+static void *
+setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
+ const struct gl_client_array *array)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+
+ if ((primMode == GL_TRIANGLES ||
+ primMode == GL_QUADS ||
+ primMode == GL_POLYGON) &&
+ (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)) {
+ /* need edge flags */
+ GLint i;
+ unsigned *vec;
+ struct st_buffer_object *stobj = st_buffer_object(array->BufferObj);
+ ubyte *map;
+
+ if (!stobj)
+ return NULL;
+
+ vec = (unsigned *) calloc(sizeof(unsigned), (count + 31) / 32);
+ if (!vec)
+ return NULL;
+
+ map = pipe_buffer_map(pipe->screen, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ map = ADD_POINTERS(map, array->Ptr);
+
+ for (i = 0; i < count; i++) {
+ if (*((float *) map))
+ vec[i/32] |= 1 << (i % 32);
+
+ map += array->StrideB;
+ }
+
+ pipe_buffer_unmap(pipe->screen, stobj->buffer);
+
+ pipe->set_edgeflags(pipe, vec);
+
+ return vec;
+ }
+ else {
+ /* edge flags not needed */
+ pipe->set_edgeflags(pipe, NULL);
+ return NULL;
+ }
+}
+
+
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ * \param userSpace returns whether the arrays are in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLboolean *userSpace)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ GLuint num_client_arrays = 0;
+ const GLubyte *client_addr = NULL;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
+ const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
+
+ if (firstStride < 0) {
+ firstStride = stride;
+ }
+ else if (firstStride != stride) {
+ return GL_FALSE;
+ }
+
+ if (!bufObj || !bufObj->Name) {
+ num_client_arrays++;
+ /* Try to detect if the client-space arrays are
+ * "close" to each other.
+ */
+ if (!client_addr) {
+ client_addr = arrays[mesaAttr]->Ptr;
+ }
+ else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
+ /* arrays start too far apart */
+ return GL_FALSE;
+ }
+ }
+ else if (!firstBufObj) {
+ firstBufObj = bufObj;
+ }
+ else if (bufObj != firstBufObj) {
+ return GL_FALSE;
+ }
}
+
+ *userSpace = (num_client_arrays == vp->num_inputs);
+ /*printf("user space: %d\n", (int) *userSpace);*/
+
+ return GL_TRUE;
}
/**
- * The default attribute buffer is basically a copy of the
- * ctx->Current.Attrib[] array. It's used when the vertex program
- * references an attribute for which we don't have a VBO/array.
+ * Once we know all the arrays are in user space, this function
+ * computes the memory range occupied by the arrays.
*/
static void
-create_default_attribs_buffer(struct st_context *st)
+get_user_arrays_bounds(const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ const GLubyte **low, const GLubyte **high)
{
- struct pipe_context *pipe = st->pipe;
- st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
+ const GLubyte *low_addr = NULL;
+ GLuint attr;
+ GLint stride;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const GLubyte *start = arrays[mesaAttr]->Ptr;
+ stride = arrays[mesaAttr]->StrideB;
+ if (attr == 0) {
+ low_addr = start;
+ }
+ else {
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
+ *low = low_addr;
+ *high = low_addr + (max_index + 1) * stride;
}
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
static void
-destroy_default_attribs_buffer(struct st_context *st)
+setup_interleaved_attribs(GLcontext *ctx,
+ const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ GLboolean userSpace,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[])
{
- struct pipe_context *pipe = st->pipe;
- pipe->winsys->buffer_reference(pipe->winsys,
- &st->default_attrib_buffer, NULL);
+ struct pipe_context *pipe = ctx->st->pipe;
+ GLuint attr;
+ const GLubyte *offset0;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
+
+ if (attr == 0) {
+ if (userSpace) {
+ const GLubyte *low, *high;
+ get_user_arrays_bounds(vp, arrays, max_index, &low, &high);
+ /*printf("user buffer range: %p %p %d\n", low, high, high-low);*/
+ vbuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
+ vbuffer->buffer_offset = 0;
+ offset0 = low;
+ }
+ else {
+ vbuffer->buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr;
+ offset0 = arrays[mesaAttr]->Ptr;
+ }
+ vbuffer->pitch = stride; /* in bytes */
+ vbuffer->max_index = max_index;
+ }
+
+ velements[attr].src_offset =
+ (unsigned) (arrays[mesaAttr]->Ptr - offset0);
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format =
+ pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
}
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_non_interleaved_attribs(GLcontext *ctx,
+ const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[])
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ GLuint attr;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+ /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
+
+ vbuffer[attr].buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, stobj->buffer);
+ vbuffer[attr].buffer_offset = (unsigned) arrays[mesaAttr]->Ptr;
+ velements[attr].src_offset = 0;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes;
+ /*printf("user-space array %d stride %d\n", attr, stride);*/
+
+ /* wrap user data */
+ if (arrays[mesaAttr]->Ptr) {
+ /* user's vertex array */
+ if (arrays[mesaAttr]->StrideB) {
+ bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ }
+ else {
+ bytes = arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type);
+ }
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
+ (void *) arrays[mesaAttr]->Ptr, bytes);
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
+ (void *) ctx->Current.Attrib[mesaAttr], bytes);
+ stride = 0;
+ }
+
+ vbuffer[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ assert(velements[attr].src_offset <= 2048); /* 11-bit field */
+
+ /* common-case setup */
+ vbuffer[attr].pitch = stride; /* in bytes */
+ vbuffer[attr].max_index = max_index;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format
+ = pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+
+
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
- * Basically, translate the information into the format expected by pipe.
+ * Basically, translate the information into the format expected by gallium.
*/
void
st_draw_vbo(GLcontext *ctx,
GLuint max_index)
{
struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_winsys *winsys = pipe->winsys;
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
GLuint attr;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ GLboolean userSpace;
/* sanity check for pointer arithmetic below */
assert(sizeof(arrays[0]->Ptr[0]) == 1);
/* must get these after state validation! */
vp = ctx->st->vp;
- vs = &ctx->st->state.vs->state;
+ vs = &ctx->st->vp->state;
- /* loop over TGSI shader inputs to determine vertex buffer
- * and attribute info
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
*/
- for (attr = 0; attr < vs->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- struct pipe_vertex_element velement;
-
- if (bufobj && bufobj->Name) {
- /* Attribute data is in a VBO.
- * Recall that for VBOs, the gl_client_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- assert(stobj->buffer);
+ if (is_interleaved_arrays(vp, arrays, &userSpace)) {
+ /*printf("Draw interleaved\n");*/
+ setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace,
+ vbuffer, velements);
+ num_vbuffers = 1;
+ num_velements = vp->num_inputs;
+ }
+ else {
+ /*printf("Draw non-interleaved\n");*/
+ setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
+ vbuffer, velements);
+ num_vbuffers = vp->num_inputs;
+ num_velements = vp->num_inputs;
+ }
- vbuffer[attr].buffer = NULL;
- winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
- vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
- velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
- assert(velement.src_offset <= 2048); /* 11-bit field */
+#if 0
+ {
+ GLuint i;
+ for (i = 0; i < num_vbuffers; i++) {
+ printf("buffers[%d].pitch = %u\n", i, vbuffer[i].pitch);
+ printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
+ printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
+ printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
}
- else {
- /* attribute data is in user-space memory, not a VBO */
- uint bytes = (arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type)
- * (max_index + 1));
-
- /* wrap user data */
- vbuffer[attr].buffer
- = winsys->user_buffer_create(winsys,
- (void *) arrays[mesaAttr]->Ptr,
- bytes);
- vbuffer[attr].buffer_offset = 0;
- velement.src_offset = 0;
+ for (i = 0; i < num_velements; i++) {
+ printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
+ printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
+ printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
+ printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
}
-
- /* common-case setup */
- vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffer[attr].max_index = 0; /* need this? */
- velement.vertex_buffer_index = attr;
- velement.dst_offset = 0; /* need this? */
- velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size);
- assert(velement.src_format);
-
- /* tell pipe about this attribute */
- pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
- pipe->set_vertex_element(pipe, attr, &velement);
}
+#endif
+ pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
+ pipe->set_vertex_elements(pipe, num_velements, velements);
/* do actual drawing */
if (ib) {
/* indexed primitive */
struct gl_buffer_object *bufobj = ib->obj;
- struct pipe_buffer_handle *indexBuf = NULL;
- unsigned indexSize, i;
+ struct pipe_buffer *indexBuf = NULL;
+ unsigned indexSize, indexOffset, i;
switch (ib->type) {
case GL_UNSIGNED_INT:
break;
default:
assert(0);
+ return;
}
/* get/create the index buffer object */
if (bufobj && bufobj->Name) {
/* elements/indexes are in a real VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
- winsys->buffer_reference(winsys, &indexBuf, stobj->buffer);
+ pipe_buffer_reference(pipe->screen, &indexBuf, stobj->buffer);
+ indexOffset = (unsigned) ib->ptr / indexSize;
}
else {
/* element/indicies are in user space memory */
- indexBuf = winsys->user_buffer_create(winsys,
- (void *) ib->ptr,
- ib->count * indexSize);
+ indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
+ ib->count * indexSize);
+ indexOffset = 0;
}
/* draw */
- for (i = 0; i < nr_prims; i++) {
- pipe->draw_elements(pipe, indexBuf, indexSize,
- prims[i].mode, prims[i].start, prims[i].count);
+ if (nr_prims == 1 && pipe->draw_range_elements != NULL) {
+ i = 0;
+
+ /* XXX: exercise temporary path to pass min/max directly
+ * through to driver & draw module. These interfaces still
+ * need a bit of work...
+ */
+ setup_edgeflags(ctx, prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count,
+ arrays[VERT_ATTRIB_EDGEFLAG]);
+
+ pipe->draw_range_elements(pipe, indexBuf, indexSize,
+ min_index,
+ max_index,
+ prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count);
+ }
+ else {
+ for (i = 0; i < nr_prims; i++) {
+ setup_edgeflags(ctx, prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count,
+ arrays[VERT_ATTRIB_EDGEFLAG]);
+
+ pipe->draw_elements(pipe, indexBuf, indexSize,
+ prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count);
+ }
}
- winsys->buffer_reference(winsys, &indexBuf, NULL);
+ pipe_buffer_reference(pipe->screen, &indexBuf, NULL);
}
else {
/* non-indexed */
GLuint i;
for (i = 0; i < nr_prims; i++) {
+ setup_edgeflags(ctx, prims[i].mode,
+ prims[i].start, prims[i].count,
+ arrays[VERT_ATTRIB_EDGEFLAG]);
+
pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
}
}
/* unreference buffers (frees wrapped user-space buffer objects) */
- for (attr = 0; attr < vs->num_inputs; attr++) {
- winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
- pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
}
+ pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
}
-
-/**
- * Utility function for drawing simple primitives (such as quads for
- * glClear and glDrawPixels). Coordinates are in screen space.
- * \param mode one of PIPE_PRIM_x
- * \param numVertex number of vertices
- * \param verts vertex data (all attributes are float[4])
- * \param numAttribs number of attributes per vertex
- */
-void
-st_draw_vertices(GLcontext *ctx, unsigned prim,
- unsigned numVertex, float *verts,
- unsigned numAttribs)
-{
- const float width = ctx->DrawBuffer->Width;
- const float height = ctx->DrawBuffer->Height;
- const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float);
- struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_buffer_handle *vbuf;
- struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velement;
- unsigned i;
-
- assert(numAttribs > 0);
-
- /* convert to clip coords */
- for (i = 0; i < numVertex; i++) {
- float x = verts[i * numAttribs * 4 + 0];
- float y = verts[i * numAttribs * 4 + 1];
- x = x / width * 2.0 - 1.0;
- y = y / height * 2.0 - 1.0;
- verts[i * numAttribs * 4 + 0] = x;
- verts[i * numAttribs * 4 + 1] = y;
- }
-
- /* XXX create one-time */
- vbuf = pipe->winsys->buffer_create(pipe->winsys, 32);
- pipe->winsys->buffer_data(pipe->winsys, vbuf, vertex_bytes, verts);
-
- /* tell pipe about the vertex buffer */
- vbuffer.buffer = vbuf;
- vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
- vbuffer.buffer_offset = 0;
- pipe->set_vertex_buffer(pipe, 0, &vbuffer);
-
- /* tell pipe about the vertex attributes */
- for (i = 0; i < numAttribs; i++) {
- velement.src_offset = i * 4 * sizeof(GLfloat);
- velement.vertex_buffer_index = 0;
- velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velement.dst_offset = 0;
- pipe->set_vertex_element(pipe, i, &velement);
- }
-
- /* draw */
- pipe->draw_arrays(pipe, prim, 0, numVertex);
-
- /* XXX: do one-time */
- pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL);
-}
-
+#if FEATURE_feedback || FEATURE_drawpix
/**
* Set the (private) draw module's post-transformed vertex format when in
- * GL_SELECT or GL_FEEDBACK mode.
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
*/
static void
set_feedback_vertex_format(GLcontext *ctx)
{
+#if 0
struct st_context *st = ctx->st;
- uint attrs[PIPE_MAX_SHADER_OUTPUTS];
- interp_mode interp[PIPE_MAX_SHADER_OUTPUTS];
- GLuint n, i;
+ struct vertex_info vinfo;
+ GLuint i;
- if (ctx->RenderMode == GL_FEEDBACK) {
- /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
- n = st->state.vs->state.num_outputs;
- for (i = 0; i < n; i++) {
- attrs[i] = FORMAT_4F;
- interp[i] = INTERP_NONE;
- }
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
}
else {
- assert(ctx->RenderMode == GL_SELECT);
- n = 1;
- attrs[0] = FORMAT_4F;
- interp[0] = INTERP_NONE;
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
}
- draw_set_vertex_attributes(st->draw, attrs, interp, n);
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
}
/**
- * Called by VBO to draw arrays when in selection or feedback mode.
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
* This is very much like the normal draw_vbo() function above.
* Look at code refactoring some day.
* Might move this into the failover module some day.
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct draw_context *draw = st->draw;
- struct pipe_winsys *winsys = pipe->winsys;
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
- struct pipe_buffer_handle *index_buffer_handle = 0;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_buffer *index_buffer_handle = 0;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
GLuint attr, i;
ubyte *mapped_constants;
- assert(ctx->RenderMode == GL_SELECT ||
- ctx->RenderMode == GL_FEEDBACK);
assert(draw);
st_validate_state(ctx->st);
/* must get these after state validation! */
vp = ctx->st->vp;
- vs = &ctx->st->state.vs->state;
+ vs = &st->vp->state;
+
+ if (!st->vp->draw_shader) {
+ st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
/*
* Set up the draw module's state.
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
- draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
- draw_bind_vertex_shader(draw, st->state.vs->data);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer);
+ draw_bind_vertex_shader(draw, st->vp->draw_shader);
set_feedback_vertex_format(ctx);
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
- for (attr = 0; attr < vs->num_inputs; attr++) {
+ for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- struct pipe_vertex_element velement;
void *map;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
- vbuffer[attr].buffer = NULL;
- winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
- vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
- velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ vbuffers[attr].buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
}
else {
/* attribute data is in user-space memory, not a VBO */
* (max_index + 1));
/* wrap user data */
- vbuffer[attr].buffer
- = winsys->user_buffer_create(winsys,
- (void *) arrays[mesaAttr]->Ptr,
- bytes);
- vbuffer[attr].buffer_offset = 0;
- velement.src_offset = 0;
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
}
/* common-case setup */
- vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffer[attr].max_index = 0; /* need this? */
- velement.vertex_buffer_index = attr;
- velement.dst_offset = 0; /* need this? */
- velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size);
- assert(velement.src_format);
+ vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
/* tell draw about this attribute */
+#if 0
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
- draw_set_vertex_element(draw, attr, &velement);
+#endif
/* map the attrib buffer */
- map = pipe->winsys->buffer_map(pipe->winsys,
- vbuffer[attr].buffer,
- PIPE_BUFFER_FLAG_READ);
+ map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
if (ib) {
unsigned indexSize;
struct gl_buffer_object *bufobj = ib->obj;
struct st_buffer_object *stobj = st_buffer_object(bufobj);
- index_buffer_handle = stobj->buffer;
void *map;
+ index_buffer_handle = stobj->buffer;
+
switch (ib->type) {
case GL_UNSIGNED_INT:
indexSize = 4;
break;
default:
assert(0);
+ return;
}
- map = pipe->winsys->buffer_map(pipe->winsys,
- index_buffer_handle,
- PIPE_BUFFER_FLAG_READ);
+ map = pipe_buffer_map(pipe->screen, index_buffer_handle,
+ PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, map);
}
else {
/* map constant buffers */
- mapped_constants = winsys->buffer_map(winsys,
- st->state.constants[PIPE_SHADER_VERTEX].buffer,
- PIPE_BUFFER_FLAG_READ);
- draw_set_mapped_constant_buffer(st->draw, mapped_constants);
+ mapped_constants = pipe_buffer_map(pipe->screen,
+ st->state.constants[PIPE_SHADER_VERTEX].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_constant_buffer(st->draw, mapped_constants,
+ st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
/* draw here */
/* unmap constant buffers */
- winsys->buffer_unmap(winsys, st->state.constants[PIPE_SHADER_VERTEX].buffer);
+ pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
/*
* unmap vertex/index buffers
*/
- for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
- if (draw->vertex_buffer[i].buffer) {
- pipe->winsys->buffer_unmap(pipe->winsys,
- draw->vertex_buffer[i].buffer);
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (draw->pt.vertex_buffer[i].buffer) {
+ pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
+ pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (ib) {
- pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
+ pipe_buffer_unmap(pipe->screen, index_buffer_handle);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
}
+#endif /* FEATURE_feedback || FEATURE_drawpix */
void st_init_draw( struct st_context *st )
{
GLcontext *ctx = st->ctx;
- struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
-
- /* actually, not used here, but elsewhere */
- create_default_attribs_buffer(st);
-
- assert(vbo);
- assert(vbo->draw_prims);
- vbo->draw_prims = st_draw_vbo;
- _tnl_ProgramCacheInit( ctx );
+ vbo_set_draw_func(ctx, st_draw_vbo);
}
void st_destroy_draw( struct st_context *st )
{
- destroy_default_attribs_buffer(st);
}