/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
* glDrawElements, glEvalMesh, or glCalList, etc.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
+#include "main/varray.h"
+
+#include "compiler/glsl/ir_uniform.h"
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
+#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_xformfb.h"
#include "st_debug.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_prim.h"
-#include "util/u_draw_quad.h"
+#include "util/u_draw.h"
#include "util/u_upload_mgr.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
-#include "../glsl/ir_uniform.h"
-
/**
* This is very similar to vbo_all_varyings_in_vbos() but we are
all_varyings_in_vbos(const struct gl_client_array *arrays[])
{
GLuint i;
-
+
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
!arrays[i]->InstanceDivisor &&
}
-static void
+/**
+ * Basically, translate Mesa's index buffer information into
+ * a pipe_index_buffer object.
+ * \return TRUE or FALSE for success/failure
+ */
+static boolean
setup_index_buffer(struct st_context *st,
const struct _mesa_index_buffer *ib,
struct pipe_index_buffer *ibuffer)
ibuffer->offset = pointer_to_offset(ib->ptr);
}
else if (st->indexbuf_uploader) {
- u_upload_data(st->indexbuf_uploader, 0, ib->count * ibuffer->index_size,
- ib->ptr, &ibuffer->offset, &ibuffer->buffer);
+ /* upload indexes from user memory into a real buffer */
+ u_upload_data(st->indexbuf_uploader, 0,
+ ib->count * ibuffer->index_size, 4, ib->ptr,
+ &ibuffer->offset, &ibuffer->buffer);
+ if (!ibuffer->buffer) {
+ /* out of memory */
+ return FALSE;
+ }
u_upload_unmap(st->indexbuf_uploader);
}
else {
}
cso_set_index_buffer(st->cso_context, ibuffer);
-}
-
-
-/**
- * Prior to drawing, check that any uniforms referenced by the
- * current shader have been set. If a uniform has not been set,
- * issue a warning.
- */
-static void
-check_uniforms(struct gl_context *ctx)
-{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentVertexProgram,
- ctx->Shader.CurrentGeometryProgram,
- ctx->Shader.CurrentFragmentProgram,
- };
- unsigned j;
-
- for (j = 0; j < 3; j++) {
- unsigned i;
-
- if (shProg[j] == NULL || !shProg[j]->LinkStatus)
- continue;
-
- for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
- const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
- if (!u->initialized) {
- _mesa_warning(ctx,
- "Using shader with uninitialized uniform: %s",
- u->name);
- }
- }
- }
+ return TRUE;
}
STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
-
- /* Avoid quadstrips if it's easy to do so:
- * Note: it's important to do the correct trimming if we change the
- * prim type! We do that wherever this function is called.
- */
- if (prim == GL_QUAD_STRIP &&
- ctx->Light.ShadeModel != GL_FLAT &&
- ctx->Polygon.FrontMode == GL_FILL &&
- ctx->Polygon.BackMode == GL_FILL)
- prim = GL_TRIANGLE_STRIP;
+ STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
return prim;
}
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount)
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned stream,
+ struct gl_buffer_object *indirect)
{
struct st_context *st = st_context(ctx);
struct pipe_index_buffer ibuffer = {0};
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
- /* Validate state. */
- if (st->dirty.st || ctx->NewDriverState) {
- st_validate_state(st);
+ st_flush_bitmap_cache(st);
+ st_invalidate_readpix_cache(st);
- if (st->vertex_array_out_of_memory)
- return;
+ /* Validate state. */
+ if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
+ st_validate_state(st, ST_PIPELINE_RENDER);
+ }
-#if 0
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- check_uniforms(ctx);
- }
-#else
- (void) check_uniforms;
-#endif
+ if (st->vertex_array_out_of_memory) {
+ return;
}
util_draw_init_info(&info);
+
if (ib) {
/* Get index bounds for user buffers. */
if (!index_bounds_valid)
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
- setup_index_buffer(st, ib, &ibuffer);
+ if (!setup_index_buffer(st, ib, &ibuffer)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
+ return;
+ }
info.indexed = TRUE;
- if (min_index != ~0 && max_index != ~0) {
+ if (min_index != ~0U && max_index != ~0U) {
info.min_index = min_index;
info.max_index = max_index;
}
* so we only set these fields for indexed drawing:
*/
info.primitive_restart = ctx->Array._PrimitiveRestart;
- info.restart_index = ctx->Array._RestartIndex;
+ info.restart_index = _mesa_primitive_restart_index(ctx, ib->type);
}
else {
/* Transform feedback drawing is always non-indexed. */
/* Set info.count_from_stream_output. */
if (tfb_vertcount) {
- st_transform_feedback_draw_init(tfb_vertcount, &info);
+ if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
+ return;
}
}
+ assert(!indirect);
+
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
- info.mode = translate_prim( ctx, prims[i].mode );
+ info.mode = translate_prim(ctx, prims[i].mode);
info.start = prims[i].start;
info.count = prims[i].count;
info.start_instance = prims[i].base_instance;
info.instance_count = prims[i].num_instances;
+ info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
info.index_bias = prims[i].basevertex;
+ info.drawid = prims[i].draw_id;
if (!ib) {
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
/* don't trim, restarts might be inside index list */
cso_draw_vbo(st->cso_context, &info);
}
- else if (u_trim_pipe_prim(info.mode, &info.count))
+ else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
cso_draw_vbo(st->cso_context, &info);
+ }
}
if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
}
}
+static void
+st_indirect_draw_vbo(struct gl_context *ctx,
+ GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset,
+ unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_params,
+ GLsizeiptr indirect_params_offset,
+ const struct _mesa_index_buffer *ib)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_index_buffer ibuffer = {0};
+ struct pipe_draw_info info;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+ assert(stride);
+
+ /* Validate state. */
+ if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
+ st_validate_state(st, ST_PIPELINE_RENDER);
+ }
+
+ if (st->vertex_array_out_of_memory) {
+ return;
+ }
+
+ util_draw_init_info(&info);
+
+ if (ib) {
+ if (!setup_index_buffer(st, ib, &ibuffer)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDrawElementsIndirect%s",
+ (draw_count > 1) ? "Multi" : "",
+ indirect_params ? "CountARB" : "");
+ return;
+ }
+
+ info.indexed = TRUE;
+ }
+
+ info.mode = translate_prim(ctx, mode);
+ info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
+ info.indirect = st_buffer_object(indirect_data)->buffer;
+ info.indirect_offset = indirect_offset;
+
+ /* Primitive restart is not handled by the VBO module in this case. */
+ info.primitive_restart = ctx->Array._PrimitiveRestart;
+ info.restart_index = ctx->Array.RestartIndex;
+
+ if (ST_DEBUG & DEBUG_DRAW) {
+ debug_printf("st/draw indirect: mode %s drawcount %d indexed %d\n",
+ u_prim_name(info.mode),
+ draw_count,
+ info.indexed);
+ }
+
+ if (!st->has_multi_draw_indirect) {
+ int i;
+
+ assert(!indirect_params);
+ info.indirect_count = 1;
+ for (i = 0; i < draw_count; i++) {
+ info.drawid = i;
+ cso_draw_vbo(st->cso_context, &info);
+ info.indirect_offset += stride;
+ }
+ } else {
+ info.indirect_count = draw_count;
+ info.indirect_stride = stride;
+ if (indirect_params) {
+ info.indirect_params = st_buffer_object(indirect_params)->buffer;
+ info.indirect_params_offset = indirect_params_offset;
+ }
+ cso_draw_vbo(st->cso_context, &info);
+ }
+}
+
void
st_init_draw(struct st_context *st)
struct gl_context *ctx = st->ctx;
vbo_set_draw_func(ctx, st_draw_vbo);
+ vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
st->draw = draw_create(st->pipe); /* for selection/feedback */
{
draw_destroy(st->draw);
}
+
+
+/**
+ * Draw a quad with given position, texcoords and color.
+ */
+bool
+st_draw_quad(struct st_context *st,
+ float x0, float y0, float x1, float y1, float z,
+ float s0, float t0, float s1, float t1,
+ const float *color,
+ unsigned num_instances)
+{
+ struct pipe_vertex_buffer vb = {0};
+ struct st_util_vertex *verts;
+
+ vb.stride = sizeof(struct st_util_vertex);
+
+ u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4,
+ &vb.buffer_offset, &vb.buffer, (void **) &verts);
+ if (!vb.buffer) {
+ return false;
+ }
+
+ /* lower-left */
+ verts[0].x = x0;
+ verts[0].y = y1;
+ verts[0].z = z;
+ verts[0].r = color[0];
+ verts[0].g = color[1];
+ verts[0].b = color[2];
+ verts[0].a = color[3];
+ verts[0].s = s0;
+ verts[0].t = t0;
+
+ /* lower-right */
+ verts[1].x = x1;
+ verts[1].y = y1;
+ verts[1].z = z;
+ verts[1].r = color[0];
+ verts[1].g = color[1];
+ verts[1].b = color[2];
+ verts[1].a = color[3];
+ verts[1].s = s1;
+ verts[1].t = t0;
+
+ /* upper-right */
+ verts[2].x = x1;
+ verts[2].y = y0;
+ verts[2].z = z;
+ verts[2].r = color[0];
+ verts[2].g = color[1];
+ verts[2].b = color[2];
+ verts[2].a = color[3];
+ verts[2].s = s1;
+ verts[2].t = t1;
+
+ /* upper-left */
+ verts[3].x = x0;
+ verts[3].y = y0;
+ verts[3].z = z;
+ verts[3].r = color[0];
+ verts[3].g = color[1];
+ verts[3].b = color[2];
+ verts[3].a = color[3];
+ verts[3].s = s0;
+ verts[3].t = t1;
+
+ u_upload_unmap(st->uploader);
+
+ /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
+ * zero. If that ever changes we need to audit the calls to that function
+ * and make sure the slot number is used consistently everywhere.
+ */
+ assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
+
+ cso_set_vertex_buffers(st->cso_context,
+ cso_get_aux_vertex_buffer_slot(st->cso_context),
+ 1, &vb);
+
+ if (num_instances > 1) {
+ cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ } else {
+ cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
+ }
+
+ pipe_resource_reference(&vb.buffer, NULL);
+
+ return true;
+}