Merge remote branch 'vdpau/pipe-video' into pipe-video
[mesa.git] / src / mesa / state_tracker / st_draw.c
index 7f45e3f5484c2832808e4c7491df4ecd99ccf4f6..f4bf1802390cef7cd7959af14a96237253e72dad 100644 (file)
@@ -43,7 +43,7 @@
 #include "main/imports.h"
 #include "main/image.h"
 #include "main/macros.h"
-#include "shader/prog_uniform.h"
+#include "program/prog_uniform.h"
 
 #include "vbo/vbo.h"
 
@@ -57,6 +57,9 @@
 #include "pipe/p_defines.h"
 #include "util/u_inlines.h"
 #include "util/u_format.h"
+#include "util/u_prim.h"
+#include "util/u_draw_quad.h"
+#include "draw/draw_context.h"
 #include "cso_cache/cso_context.h"
 
 
@@ -74,6 +77,13 @@ static GLuint float_types[4] = {
    PIPE_FORMAT_R32G32B32A32_FLOAT
 };
 
+static GLuint half_float_types[4] = {
+   PIPE_FORMAT_R16_FLOAT,
+   PIPE_FORMAT_R16G16_FLOAT,
+   PIPE_FORMAT_R16G16B16_FLOAT,
+   PIPE_FORMAT_R16G16B16A16_FLOAT
+};
+
 static GLuint uint_types_norm[4] = {
    PIPE_FORMAT_R32_UNORM,
    PIPE_FORMAT_R32G32_UNORM,
@@ -175,7 +185,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
                       GLboolean normalized)
 {
    assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
-          type == GL_FIXED);
+          type == GL_FIXED || type == GL_HALF_FLOAT);
    assert(size >= 1);
    assert(size <= 4);
    assert(format == GL_RGBA || format == GL_BGRA);
@@ -191,6 +201,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
       switch (type) {
       case GL_DOUBLE: return double_types[size-1];
       case GL_FLOAT: return float_types[size-1];
+      case GL_HALF_FLOAT: return half_float_types[size-1];
       case GL_INT: return int_types_norm[size-1];
       case GL_SHORT: return short_types_norm[size-1];
       case GL_BYTE: return byte_types_norm[size-1];
@@ -205,6 +216,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
       switch (type) {
       case GL_DOUBLE: return double_types[size-1];
       case GL_FLOAT: return float_types[size-1];
+      case GL_HALF_FLOAT: return half_float_types[size-1];
       case GL_INT: return int_types_scale[size-1];
       case GL_SHORT: return short_types_scale[size-1];
       case GL_BYTE: return byte_types_scale[size-1];
@@ -229,7 +241,7 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
  */
 static GLboolean
 is_interleaved_arrays(const struct st_vertex_program *vp,
-                      const struct st_vp_varient *vpv,
+                      const struct st_vp_variant *vpv,
                       const struct gl_client_array **arrays,
                       GLboolean *userSpace)
 {
@@ -285,7 +297,7 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
  */
 static void
 get_arrays_bounds(const struct st_vertex_program *vp,
-                  const struct st_vp_varient *vpv,
+                  const struct st_vp_variant *vpv,
                   const struct gl_client_array **arrays,
                   GLuint max_index,
                   const GLubyte **low, const GLubyte **high)
@@ -329,16 +341,17 @@ get_arrays_bounds(const struct st_vertex_program *vp,
  * \param velements  returns vertex element info
  */
 static void
-setup_interleaved_attribs(GLcontext *ctx,
+setup_interleaved_attribs(struct gl_context *ctx,
                           const struct st_vertex_program *vp,
-                          const struct st_vp_varient *vpv,
+                          const struct st_vp_variant *vpv,
                           const struct gl_client_array **arrays,
                           GLuint max_index,
                           GLboolean userSpace,
                           struct pipe_vertex_buffer *vbuffer,
                           struct pipe_vertex_element velements[])
 {
-   struct pipe_context *pipe = ctx->st->pipe;
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
    GLuint attr;
    const GLubyte *offset0 = NULL;
 
@@ -360,12 +373,13 @@ setup_interleaved_attribs(GLcontext *ctx,
          offset0 = low;
          if (userSpace) {
             vbuffer->buffer =
-               pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
+               pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
+                                      PIPE_BIND_VERTEX_BUFFER);
             vbuffer->buffer_offset = 0;
          }
          else {
             vbuffer->buffer = NULL;
-            pipe_buffer_reference(&vbuffer->buffer, stobj->buffer);
+            pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
             vbuffer->buffer_offset = pointer_to_offset(low);
          }
          vbuffer->stride = stride; /* in bytes */
@@ -393,16 +407,17 @@ setup_interleaved_attribs(GLcontext *ctx,
  * \param velements  returns vertex element info
  */
 static void
-setup_non_interleaved_attribs(GLcontext *ctx,
+setup_non_interleaved_attribs(struct gl_context *ctx,
                               const struct st_vertex_program *vp,
-                              const struct st_vp_varient *vpv,
+                              const struct st_vp_variant *vpv,
                               const struct gl_client_array **arrays,
                               GLuint max_index,
                               GLboolean *userSpace,
                               struct pipe_vertex_buffer vbuffer[],
                               struct pipe_vertex_element velements[])
 {
-   struct pipe_context *pipe = ctx->st->pipe;
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
    GLuint attr;
 
    for (attr = 0; attr < vpv->num_inputs; attr++) {
@@ -422,7 +437,7 @@ setup_non_interleaved_attribs(GLcontext *ctx,
          /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
 
          vbuffer[attr].buffer = NULL;
-         pipe_buffer_reference(&vbuffer[attr].buffer, stobj->buffer);
+         pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
          vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
          velements[attr].src_offset = 0;
       }
@@ -443,14 +458,19 @@ setup_non_interleaved_attribs(GLcontext *ctx,
                bytes = arrays[mesaAttr]->Size
                   * _mesa_sizeof_type(arrays[mesaAttr]->Type);
             }
-            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
-                           (void *) arrays[mesaAttr]->Ptr, bytes);
+            vbuffer[attr].buffer = 
+              pipe_user_buffer_create(pipe->screen,
+                                      (void *) arrays[mesaAttr]->Ptr, bytes,
+                                      PIPE_BIND_VERTEX_BUFFER);
          }
          else {
             /* no array, use ctx->Current.Attrib[] value */
             bytes = sizeof(ctx->Current.Attrib[0]);
-            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
-                           (void *) ctx->Current.Attrib[mesaAttr], bytes);
+            vbuffer[attr].buffer = 
+              pipe_user_buffer_create(pipe->screen,
+                                      (void *) ctx->Current.Attrib[mesaAttr],
+                                      bytes,
+                                      PIPE_BIND_VERTEX_BUFFER);
             stride = 0;
          }
 
@@ -475,6 +495,49 @@ setup_non_interleaved_attribs(GLcontext *ctx,
 }
 
 
+static void
+setup_index_buffer(struct gl_context *ctx,
+                   const struct _mesa_index_buffer *ib,
+                   struct pipe_index_buffer *ibuffer)
+{
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
+
+   memset(ibuffer, 0, sizeof(*ibuffer));
+   if (ib) {
+      struct gl_buffer_object *bufobj = ib->obj;
+
+      switch (ib->type) {
+      case GL_UNSIGNED_INT:
+         ibuffer->index_size = 4;
+         break;
+      case GL_UNSIGNED_SHORT:
+         ibuffer->index_size = 2;
+         break;
+      case GL_UNSIGNED_BYTE:
+         ibuffer->index_size = 1;
+         break;
+      default:
+         assert(0);
+        return;
+      }
+
+      /* get/create the index buffer object */
+      if (bufobj && bufobj->Name) {
+         /* elements/indexes are in a real VBO */
+         struct st_buffer_object *stobj = st_buffer_object(bufobj);
+         pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
+         ibuffer->offset = pointer_to_offset(ib->ptr);
+      }
+      else {
+         /* element/indicies are in user space memory */
+         ibuffer->buffer =
+            pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
+                                    ib->count * ibuffer->index_size,
+                                    PIPE_BIND_INDEX_BUFFER);
+      }
+   }
+}
 
 /**
  * Prior to drawing, check that any uniforms referenced by the
@@ -482,13 +545,23 @@ setup_non_interleaved_attribs(GLcontext *ctx,
  * issue a warning.
  */
 static void
-check_uniforms(GLcontext *ctx)
+check_uniforms(struct gl_context *ctx)
 {
-   const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
-   if (shProg && shProg->LinkStatus) {
-      GLuint i;
-      for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
-         const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
+   struct gl_shader_program *shProg[3] = {
+      ctx->Shader.CurrentVertexProgram,
+      ctx->Shader.CurrentGeometryProgram,
+      ctx->Shader.CurrentFragmentProgram,
+   };
+   unsigned j;
+
+   for (j = 0; j < 3; j++) {
+      unsigned i;
+
+      if (shProg[j] == NULL || !shProg[j]->LinkStatus)
+        continue;
+
+      for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
+         const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
          if (!u->Initialized) {
             _mesa_warning(ctx,
                           "Using shader with uninitialized uniform: %s",
@@ -499,10 +572,21 @@ check_uniforms(GLcontext *ctx)
 }
 
 
-static unsigned translate_prim( GLcontext *ctx,
-                                unsigned prim )
+/**
+ * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
+ * the corresponding Gallium type.
+ */
+static unsigned
+translate_prim(const struct gl_context *ctx, unsigned prim)
 {
+   /* GL prims should match Gallium prims, spot-check a few */
+   assert(GL_POINTS == PIPE_PRIM_POINTS);
+   assert(GL_QUADS == PIPE_PRIM_QUADS);
+   assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
+
    /* Avoid quadstrips if it's easy to do so:
+    * Note: it's imporant to do the correct trimming if we change the prim type!
+    * We do that wherever this function is called.
     */
    if (prim == GL_QUAD_STRIP &&
        ctx->Light.ShadeModel != GL_FLAT &&
@@ -513,13 +597,15 @@ static unsigned translate_prim( GLcontext *ctx,
    return prim;
 }
 
+
+
 /**
  * This function gets plugged into the VBO module and is called when
  * we have something to render.
  * Basically, translate the information into the format expected by gallium.
  */
 void
-st_draw_vbo(GLcontext *ctx,
+st_draw_vbo(struct gl_context *ctx,
             const struct gl_client_array **arrays,
             const struct _mesa_prim *prims,
             GLuint nr_prims,
@@ -528,15 +614,19 @@ st_draw_vbo(GLcontext *ctx,
             GLuint min_index,
             GLuint max_index)
 {
-   struct pipe_context *pipe = ctx->st->pipe;
+   struct st_context *st = st_context(ctx);
+   struct pipe_context *pipe = st->pipe;
    const struct st_vertex_program *vp;
-   const struct st_vp_varient *vpv;
+   const struct st_vp_variant *vpv;
    struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
    GLuint attr;
    struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
    unsigned num_vbuffers, num_velements;
+   struct pipe_index_buffer ibuffer;
    GLboolean userSpace = GL_FALSE;
    GLboolean vertDataEdgeFlags;
+   struct pipe_draw_info info;
+   unsigned i;
 
    /* Mesa core state should have been validated already */
    assert(ctx->NewState == 0x0);
@@ -551,16 +641,16 @@ st_draw_vbo(GLcontext *ctx,
 
    vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
                        arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
-   if (vertDataEdgeFlags != ctx->st->vertdata_edgeflags) {
-      ctx->st->vertdata_edgeflags = vertDataEdgeFlags;
-      ctx->st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+   if (vertDataEdgeFlags != st->vertdata_edgeflags) {
+      st->vertdata_edgeflags = vertDataEdgeFlags;
+      st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
    }
 
-   st_validate_state(ctx->st);
+   st_validate_state(st);
 
    /* must get these after state validation! */
-   vp = ctx->st->vp;
-   vpv = ctx->st->vp_varient;
+   vp = st->vp;
+   vpv = st->vp_variant;
 
 #if 0
    if (MESA_VERBOSE & VERBOSE_GLSL) {
@@ -609,89 +699,44 @@ st_draw_vbo(GLcontext *ctx,
 #endif
 
    pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
-   cso_set_vertex_elements(ctx->st->cso_context, num_velements, velements);
+   cso_set_vertex_elements(st->cso_context, num_velements, velements);
 
-   if (num_vbuffers == 0 || num_velements == 0)
-      return;
+   setup_index_buffer(ctx, ib, &ibuffer);
+   pipe->set_index_buffer(pipe, &ibuffer);
 
-   /* do actual drawing */
+   util_draw_init_info(&info);
    if (ib) {
-      /* indexed primitive */
-      struct gl_buffer_object *bufobj = ib->obj;
-      struct pipe_buffer *indexBuf = NULL;
-      unsigned indexSize, indexOffset, i;
-      unsigned prim;
-
-      switch (ib->type) {
-      case GL_UNSIGNED_INT:
-         indexSize = 4;
-         break;
-      case GL_UNSIGNED_SHORT:
-         indexSize = 2;
-         break;
-      case GL_UNSIGNED_BYTE:
-         indexSize = 1;
-         break;
-      default:
-         assert(0);
-        return;
-      }
-
-      /* get/create the index buffer object */
-      if (bufobj && bufobj->Name) {
-         /* elements/indexes are in a real VBO */
-         struct st_buffer_object *stobj = st_buffer_object(bufobj);
-         pipe_buffer_reference(&indexBuf, stobj->buffer);
-         indexOffset = pointer_to_offset(ib->ptr) / indexSize;
-      }
-      else {
-         /* element/indicies are in user space memory */
-         indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
-                                            ib->count * indexSize);
-         indexOffset = 0;
+      info.indexed = TRUE;
+      if (min_index != ~0 && max_index != ~0) {
+         info.min_index = min_index;
+         info.max_index = max_index;
       }
+   }
 
-      /* draw */
-      if (pipe->draw_range_elements && min_index != ~0 && max_index != ~0) {
-         /* XXX: exercise temporary path to pass min/max directly
-          * through to driver & draw module.  These interfaces still
-          * need a bit of work...
-          */
-         for (i = 0; i < nr_prims; i++) {
-            prim = translate_prim( ctx, prims[i].mode );
+   info.primitive_restart = st->ctx->Array.PrimitiveRestart;
+   info.restart_index = st->ctx->Array.RestartIndex;
 
-            pipe->draw_range_elements(pipe, indexBuf, indexSize,
-                                      min_index, max_index, prim,
-                                      prims[i].start + indexOffset, prims[i].count);
-         }
-      }
-      else {
-         for (i = 0; i < nr_prims; i++) {
-            prim = translate_prim( ctx, prims[i].mode );
-            
-            pipe->draw_elements(pipe, indexBuf, indexSize,
-                                prim,
-                                prims[i].start + indexOffset, prims[i].count);
-         }
+   /* do actual drawing */
+   for (i = 0; i < nr_prims; i++) {
+      info.mode = translate_prim( ctx, prims[i].mode );
+      info.start = prims[i].start;
+      info.count = prims[i].count;
+      info.instance_count = prims[i].num_instances;
+      info.index_bias = prims[i].basevertex;
+      if (!ib) {
+         info.min_index = info.start;
+         info.max_index = info.start + info.count - 1;
       }
 
-      pipe_buffer_reference(&indexBuf, NULL);
+      if (u_trim_pipe_prim(info.mode, &info.count))
+         pipe->draw_vbo(pipe, &info);
    }
-   else {
-      /* non-indexed */
-      GLuint i;
-      GLuint prim;
 
-      for (i = 0; i < nr_prims; i++) {
-         prim = translate_prim( ctx, prims[i].mode );
-
-         pipe->draw_arrays(pipe, prim, prims[i].start, prims[i].count);
-      }
-   }
+   pipe_resource_reference(&ibuffer.buffer, NULL);
 
    /* unreference buffers (frees wrapped user-space buffer objects) */
    for (attr = 0; attr < num_vbuffers; attr++) {
-      pipe_buffer_reference(&vbuffer[attr].buffer, NULL);
+      pipe_resource_reference(&vbuffer[attr].buffer, NULL);
       assert(!vbuffer[attr].buffer);
    }
 
@@ -704,14 +749,29 @@ st_draw_vbo(GLcontext *ctx,
 
 void st_init_draw( struct st_context *st )
 {
-   GLcontext *ctx = st->ctx;
+   struct gl_context *ctx = st->ctx;
 
    vbo_set_draw_func(ctx, st_draw_vbo);
+
+#if FEATURE_feedback || FEATURE_rastpos
+   st->draw = draw_create(st->pipe); /* for selection/feedback */
+
+   /* Disable draw options that might convert points/lines to tris, etc.
+    * as that would foul-up feedback/selection mode.
+    */
+   draw_wide_line_threshold(st->draw, 1000.0f);
+   draw_wide_point_threshold(st->draw, 1000.0f);
+   draw_enable_line_stipple(st->draw, FALSE);
+   draw_enable_point_sprites(st->draw, FALSE);
+#endif
 }
 
 
 void st_destroy_draw( struct st_context *st )
 {
+#if FEATURE_feedback || FEATURE_rastpos
+   draw_destroy(st->draw);
+#endif
 }