/**************************************************************************
*
- * Copyright 2004 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2004 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#ifndef ST_DRAW_H
#define ST_DRAW_H
-struct _mesa_prim;
+#include "main/compiler.h"
+#include "main/glheader.h"
+
struct _mesa_index_buffer;
+struct _mesa_prim;
+struct gl_client_array;
+struct gl_context;
+struct st_context;
void st_init_draw( struct st_context *st );
void st_destroy_draw( struct st_context *st );
extern void
-st_draw_vbo(GLcontext *ctx,
- const struct gl_client_array **arrays,
+st_draw_vbo(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
- GLuint max_index);
+ GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ struct gl_buffer_object *indirect);
extern void
-st_feedback_draw_vbo(GLcontext *ctx,
- const struct gl_client_array **arrays,
+st_feedback_draw_vbo(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
- GLuint max_index);
+ GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ struct gl_buffer_object *indirect);
-void
-st_draw_vertices(GLcontext *ctx, unsigned prim,
- unsigned numVertex, float *verts,
- unsigned numAttribs,
- GLboolean inClipCoords);
+/**
+ * When drawing with VBOs, the addresses specified with
+ * glVertex/Color/TexCoordPointer() are really offsets into the VBO, not real
+ * addresses. At some point we need to convert those pointers to offsets.
+ * This function is basically a cast wrapper to avoid warnings when building
+ * in 64-bit mode.
+ */
+static INLINE unsigned
+pointer_to_offset(const void *ptr)
+{
+ return (unsigned) (((GLsizeiptr) ptr) & 0xffffffffUL);
+}
#endif