/* shader buffers */
/* TODO: atomic counter buffers */
struct pipe_transfer *ssbo_transfer[PIPE_MAX_SHADER_BUFFERS] = {0};
- unsigned ssbo_first_slot = st->has_hw_atomics ? 0 :
- st->ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
struct gl_buffer_binding *binding =
PIPE_TRANSFER_READ, &ssbo_transfer[i]);
draw_set_mapped_shader_buffer(draw, PIPE_SHADER_VERTEX,
- ssbo_first_slot + i, ptr, size);
+ i, ptr, size);
}
/* samplers */