GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
+ GLuint num_instances,
+ GLuint base_instance,
struct gl_transform_feedback_object *tfb_vertcount,
unsigned stream)
{
}
draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images);
+ info.start_instance = base_instance;
+ info.instance_count = num_instances;
+
/* draw here */
for (i = 0; i < nr_prims; i++) {
info.count = prims[i].count;
info.mode = prims[i].mode;
info.start = start + prims[i].start;
- info.start_instance = prims[i].base_instance;
- info.instance_count = prims[i].num_instances;
info.index_bias = prims[i].basevertex;
info.drawid = prims[i].draw_id;
if (!ib) {