struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
struct pipe_transfer *ib_transfer = NULL;
GLuint attr, i;
+ const GLubyte *low_addr = NULL;
const void *mapped_indices = NULL;
assert(draw);
draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
set_feedback_vertex_format(ctx);
+ /* Find the lowest address of the arrays we're drawing */
+ if (vp->num_inputs) {
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vp->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
*/
vbuffers[attr].buffer = NULL;
pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
- vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
- velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
}
else {
/* attribute data is in user-space memory, not a VBO */
/* common-case setup */
vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffers[attr].max_index = max_index;
velements[attr].instance_divisor = 0;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format =
break;
default:
assert(0);
- return;
+ goto out_unref_vertex;
}
if (bufobj && bufobj->Name) {
/*
* unmap vertex/index buffers
*/
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe, vb_transfer[i]);
- pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
- }
-
if (ib) {
draw_set_mapped_index_buffer(draw, NULL);
draw_set_index_buffer(draw, NULL);
pipe_buffer_unmap(pipe, ib_transfer);
pipe_resource_reference(&ibuffer.buffer, NULL);
}
+
+ out_unref_vertex:
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ pipe_buffer_unmap(pipe, vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, NULL);
+ pipe_resource_reference(&vbuffers[attr].buffer, NULL);
+ }
+ draw_set_vertex_buffers(draw, 0, NULL);
}
#endif /* FEATURE_feedback || FEATURE_rastpos */