#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
+#include "util/u_draw.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
-#if FEATURE_feedback || FEATURE_drawpix
+#if FEATURE_feedback || FEATURE_rastpos
/**
* Set the (private) draw module's post-transformed vertex format when in
set_feedback_vertex_format(GLcontext *ctx)
{
#if 0
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct vertex_info vinfo;
GLuint i;
GLuint min_index,
GLuint max_index)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct draw_context *draw = st->draw;
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
- struct pipe_buffer *index_buffer_handle = 0;
struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer ibuffer;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *ib_transfer = NULL;
+ struct pipe_transfer *cb_transfer;
GLuint attr, i;
ubyte *mapped_constants;
+ const void *mapped_indices = NULL;
assert(draw);
- st_validate_state(ctx->st);
+ st_validate_state(st);
if (!index_bounds_valid)
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
/* must get these after state validation! */
- vp = ctx->st->vp;
+ vp = st->vp;
vs = &st->vp_varient->tgsi;
if (!st->vp_varient->draw_shader) {
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
- draw_set_rasterizer_state(draw, &st->state.rasterizer);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
draw_bind_vertex_shader(draw, st->vp_varient->draw_shader);
set_feedback_vertex_format(ctx);
assert(stobj->buffer);
vbuffers[attr].buffer = NULL;
- pipe_buffer_reference(&vbuffers[attr].buffer, stobj->buffer);
+ pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
}
/* wrap user data */
vbuffers[attr].buffer
= pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
- bytes);
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
vbuffers[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
}
#endif
/* map the attrib buffer */
- map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
draw_set_vertex_elements(draw, vp->num_inputs, velements);
+ memset(&ibuffer, 0, sizeof(ibuffer));
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
- unsigned indexSize;
- void *map;
switch (ib->type) {
case GL_UNSIGNED_INT:
- indexSize = 4;
+ ibuffer.index_size = 4;
break;
case GL_UNSIGNED_SHORT:
- indexSize = 2;
+ ibuffer.index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer.index_size = 1;
break;
default:
assert(0);
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
- index_buffer_handle = stobj->buffer;
-
- map = pipe_buffer_map(pipe->screen, index_buffer_handle,
- PIPE_BUFFER_USAGE_CPU_READ);
+ pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
+ ibuffer.offset = pointer_to_offset(ib->ptr);
- draw_set_mapped_element_buffer(draw, indexSize, map);
+ mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
+ PIPE_TRANSFER_READ, &ib_transfer);
}
else {
- draw_set_mapped_element_buffer(draw, indexSize, (void *) ib->ptr);
+ /* skip setting ibuffer.buffer as the draw module does not use it */
+ mapped_indices = ib->ptr;
}
- }
- else {
- /* no index/element buffer */
- draw_set_mapped_element_buffer(draw, 0, NULL);
- }
+ draw_set_index_buffer(draw, &ibuffer);
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+ }
/* map constant buffers */
- mapped_constants = pipe_buffer_map(pipe->screen,
+ mapped_constants = pipe_buffer_map(pipe,
st->state.constants[PIPE_SHADER_VERTEX],
- PIPE_BUFFER_USAGE_CPU_READ);
+ PIPE_TRANSFER_READ,
+ &cb_transfer);
draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
mapped_constants,
- st->state.constants[PIPE_SHADER_VERTEX]->size);
+ st->state.constants[PIPE_SHADER_VERTEX]->width0);
/* draw here */
/* unmap constant buffers */
- pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX]);
+ pipe_buffer_unmap(pipe, st->state.constants[PIPE_SHADER_VERTEX],
+ cb_transfer);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
- pipe_buffer_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
+ pipe_buffer_unmap(pipe, draw->pt.vertex_buffer[i].buffer,
+ vb_transfer[i]);
+ pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
- if (index_buffer_handle) {
- pipe_buffer_unmap(pipe->screen, index_buffer_handle);
- draw_set_mapped_element_buffer(draw, 0, NULL);
+
+ if (ib) {
+ draw_set_mapped_index_buffer(draw, NULL);
+ draw_set_index_buffer(draw, NULL);
+
+ if (ib_transfer)
+ pipe_buffer_unmap(pipe, ibuffer.buffer, ib_transfer);
+ pipe_resource_reference(&ibuffer.buffer, NULL);
}
}
-#endif /* FEATURE_feedback || FEATURE_drawpix */
+#endif /* FEATURE_feedback || FEATURE_rastpos */