#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+#include "util/u_math.h"
#include "st_context.h"
#include "st_extensions.h"
c->MinProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
c->MaxProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
- c->UniformBooleanTrue = ~0;
-
c->MaxTransformFeedbackBuffers =
screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
/* The vertex stream must fit into pipe_stream_output_info::stream */
assert(c->MaxVertexStreams <= 4);
+ c->MaxVertexAttribStride
+ = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
+
c->StripTextureBorder = GL_TRUE;
c->GLSLSkipStrictMaxUniformLimitCheck =
{ o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
{ o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
- { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT }
+ { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
+ { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
+ { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
};
/* Required: render target and sampler support */
extensions->NV_fog_distance = GL_TRUE;
extensions->NV_texture_env_combine4 = GL_TRUE;
extensions->NV_texture_rectangle = GL_TRUE;
- extensions->NV_vdpau_interop = GL_TRUE;
extensions->OES_EGL_image = GL_TRUE;
extensions->OES_EGL_image_external = GL_TRUE;
consts->ForceGLSLVersion = options->force_glsl_version;
}
+ if (glsl_feature_level >= 400)
+ extensions->ARB_gpu_shader5 = GL_TRUE;
+
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
if (consts->GLSLVersion >= 150 &&
}
}
+ consts->UniformBooleanTrue = consts->NativeIntegers ? ~0 : fui(1.0f);
+
/* Below are the cases which cannot be moved into tables easily. */
if (!has_lib_dxtc && !options->force_s3tc_enable) {
PIPE_BIND_SAMPLER_VIEW)) {
extensions->ARB_ES3_compatibility = GL_TRUE;
}
+
+ if (screen->get_video_param &&
+ screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
+ PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
+ PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
+ extensions->NV_vdpau_interop = GL_TRUE;
+ }
}