* invocations of a geometry shader. There is no separate cap for that, so
* we check the GLSLVersion.
*/
- if (GLSLVersion >= 400 &&
+ if ((GLSLVersion >= 400 || ESSLVersion >= 320) &&
screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
extensions->OES_geometry_shader = GL_TRUE;