st/mesa: support for primitive restart
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 0118c600f09d31871391b8fa70dd844c3fbe19f2..2720f446450ffd3612d1e7db37251e0149341a21 100644 (file)
@@ -67,6 +67,7 @@ void st_init_limits(struct st_context *st)
 {
    struct pipe_screen *screen = st->pipe->screen;
    struct gl_constants *c = &st->ctx->Const;
+   unsigned i;
 
    c->MaxTextureLevels
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -133,13 +134,63 @@ void st_init_limits(struct st_context *st)
       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
               1, MAX_DRAW_BUFFERS);
 
-   /* Is TGSI_OPCODE_CONT supported? */
-   /* XXX separate query for early function return? */
-   st->ctx->Shader.EmitContReturn =
-      screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
-
    /* Quads always follow GL provoking rules. */
    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
+
+   for(i = 0; i < MESA_SHADER_TYPES; ++i) {
+      struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
+      struct gl_program_constants *pc;
+      switch(i)
+      {
+      case PIPE_SHADER_FRAGMENT:
+         pc = &c->FragmentProgram;
+         break;
+      case PIPE_SHADER_VERTEX:
+         pc = &c->VertexProgram;
+         break;
+      case PIPE_SHADER_GEOMETRY:
+         pc = &c->GeometryProgram;
+         break;
+      default:
+         assert(0);
+         continue;
+      }
+
+      pc->MaxNativeInstructions    = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+      pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+      pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+      pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+      pc->MaxNativeAttribs         = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
+      pc->MaxNativeTemps           = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
+      pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
+      pc->MaxNativeParameters      = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
+
+      options->EmitNoNoise = TRUE;
+
+      /* TODO: make these more fine-grained if anyone needs it */
+      options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+
+      options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+      if(options->EmitNoLoops)
+         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+   }
+
+   /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
+    * and is set in MaxNativeAttribs. It's always 2 colors + N generic
+    * attributes. The GLSL compiler never uses COLORn for varyings, so we
+    * subtract the 2 colors to get the maximum number of varyings (generic
+    * attributes) supported by a driver. */
+   c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
+   c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
+
+   /* XXX we'll need a better query here someday */
+   if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+      c->GLSLVersion = 120;
+   }
 }
 
 
@@ -153,12 +204,13 @@ void st_init_limits(struct st_context *st)
 void st_init_extensions(struct st_context *st)
 {
    struct pipe_screen *screen = st->pipe->screen;
-   GLcontext *ctx = st->ctx;
+   struct gl_context *ctx = st->ctx;
 
    /*
     * Extensions that are supported by all Gallium drivers:
     */
    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
@@ -183,6 +235,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
+   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
    ctx->Extensions.EXT_point_parameters = GL_TRUE;
@@ -197,6 +250,8 @@ void st_init_extensions(struct st_context *st)
 
    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
 
+   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+
    ctx->Extensions.MESA_pack_invert = GL_TRUE;
 
    ctx->Extensions.NV_blend_square = GL_TRUE;
@@ -209,11 +264,13 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
 #endif
 
+#if FEATURE_OES_EGL_image
+   ctx->Extensions.OES_EGL_image = GL_TRUE;
+#endif
 #if FEATURE_OES_draw_texture
    ctx->Extensions.OES_draw_texture = GL_TRUE;
 #endif
 
-   ctx->Extensions.SGI_color_matrix = GL_TRUE;
    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
 
    /*
@@ -223,12 +280,15 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
    }
 
+   if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
+      ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+   }
+
    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
       ctx->Extensions.ARB_shader_objects = GL_TRUE;
       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-      ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
    }
 
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
@@ -241,6 +301,7 @@ void st_init_extensions(struct st_context *st)
 
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+      ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
    }
 
    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
@@ -270,9 +331,13 @@ void st_init_extensions(struct st_context *st)
    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
    }
+   if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
+     ctx->Extensions.EXT_timer_query = GL_TRUE;
+   }
 
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
       ctx->Extensions.ARB_depth_texture = GL_TRUE;
+      ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
       ctx->Extensions.ARB_shadow = GL_TRUE;
       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
@@ -282,51 +347,57 @@ void st_init_extensions(struct st_context *st)
     * a depth/stencil buffer and texture from depth/stencil source.
     */
    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
-                                   PIPE_TEXTURE_2D, 
-                                   PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_DEPTH_STENCIL, 0) &&
        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
-                                   PIPE_TEXTURE_2D, 
-                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
-                                        PIPE_TEXTURE_2D, 
-                                        PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
+                                        PIPE_TEXTURE_2D, 0,
+                                        PIPE_BIND_DEPTH_STENCIL, 0) &&
             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
-                                        PIPE_TEXTURE_2D, 
-                                        PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+                                        PIPE_TEXTURE_2D, 0,
+                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
 
    /* sRGB support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
-                                   PIPE_TEXTURE_2D, 
-                                   PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
-                                   PIPE_TEXTURE_2D, 
-                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+      ctx->Extensions.ARB_texture_rg = GL_TRUE;
+   }
+
    /* s3tc support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
-                                   PIPE_TEXTURE_2D,
-                                   PIPE_TEXTURE_USAGE_SAMPLER, 0) &&
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
        (ctx->Mesa_DXTn ||
         screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
-                                    PIPE_TEXTURE_2D,
-                                    PIPE_TEXTURE_USAGE_RENDER_TARGET, 0))) {
+                                    PIPE_TEXTURE_2D, 0,
+                                    PIPE_BIND_RENDER_TARGET, 0))) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
       ctx->Extensions.S3_s3tc = GL_TRUE;
    }
 
    /* ycbcr support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
-                                   PIPE_TEXTURE_2D, 
-                                   PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
-                                   PIPE_TEXTURE_2D, 
-                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
    }
 
@@ -344,9 +415,32 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
    }
 
+   /* GL_ARB_half_float_vertex */
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER, 0)) {
+      ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+   }
+
 #if 0 /* not yet */
    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
    }
 #endif
+
+   if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+      ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
+      ctx->Extensions.NV_primitive_restart = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
+      ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
+      ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
+   }
 }