{ o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
{ o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
+ { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT }
};
/* Required: render target and sampler support */
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
if (ctx->Const.GLSLVersion >= 150 &&
- screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER)) {
+ screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
}
ctx->Const.ViewportBounds.Min = -16384.0;
ctx->Const.ViewportBounds.Max = 16384.0;
ctx->Extensions.ARB_viewport_array = GL_TRUE;
+ ctx->Extensions.ARB_fragment_layer_viewport = GL_TRUE;
+ if (ctx->Extensions.AMD_vertex_shader_layer)
+ ctx->Extensions.AMD_vertex_shader_viewport_index = GL_TRUE;
}
}
if (ctx->Const.MaxProgramTextureGatherComponents > 0)