st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 0a9614f754148d8edd5f55e2dc30e0ac325ff85f..6bbf68accdd31c40a463c8faf598e20d8e5c1092 100644 (file)
@@ -29,6 +29,7 @@
 #include "main/imports.h"
 #include "main/context.h"
 #include "main/macros.h"
+#include "main/mfeatures.h"
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
@@ -67,7 +68,7 @@ void st_init_limits(struct st_context *st)
 {
    struct pipe_screen *screen = st->pipe->screen;
    struct gl_constants *c = &st->ctx->Const;
-   unsigned i;
+   gl_shader_type sh;
 
    c->MaxTextureLevels
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -137,11 +138,12 @@ void st_init_limits(struct st_context *st)
    /* Quads always follow GL provoking rules. */
    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
 
-   for(i = 0; i < MESA_SHADER_TYPES; ++i) {
-      struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
+   for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
+      struct gl_shader_compiler_options *options =
+         &st->ctx->ShaderCompilerOptions[sh];
       struct gl_program_constants *pc;
-      switch(i)
-      {
+
+      switch (sh) {
       case PIPE_SHADER_FRAGMENT:
          pc = &c->FragmentProgram;
          break;
@@ -156,27 +158,37 @@ void st_init_limits(struct st_context *st)
          continue;
       }
 
-      pc->MaxNativeInstructions    = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
-      pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
-      pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
-      pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
-      pc->MaxNativeAttribs         = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
-      pc->MaxNativeTemps           = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
-      pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
-      pc->MaxNativeParameters      = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
+      pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+      pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+      pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+      pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+      pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+      pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+      pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+      pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
+      pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
 
       options->EmitNoNoise = TRUE;
 
       /* TODO: make these more fine-grained if anyone needs it */
-      options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-      options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-      options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-      options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-
-      options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+      options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+      options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+
+      options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+      options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
+                                        PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
+      options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
+                                        PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
+      options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
+                                        PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
+      options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
+                                        PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
 
       if(options->EmitNoLoops)
-         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
    }
 
    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
@@ -204,7 +216,7 @@ void st_init_limits(struct st_context *st)
 void st_init_extensions(struct st_context *st)
 {
    struct pipe_screen *screen = st->pipe->screen;
-   GLcontext *ctx = st->ctx;
+   struct gl_context *ctx = st->ctx;
 
    /*
     * Extensions that are supported by all Gallium drivers:
@@ -213,6 +225,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
+   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_multisample = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
@@ -247,6 +260,8 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+   if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
+          ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
 
    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
 
@@ -289,6 +304,8 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
       ctx->Extensions.ARB_shader_objects = GL_TRUE;
       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+      ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+      ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
    }
 
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
@@ -330,6 +347,7 @@ void st_init_extensions(struct st_context *st)
 
    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+      ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
    }
    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
      ctx->Extensions.EXT_timer_query = GL_TRUE;
@@ -371,6 +389,16 @@ void st_init_extensions(struct st_context *st)
                                    PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+      ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+      if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET, 0) ||
+          screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET, 0)) {
+         ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
+         ctx->Const.sRGBCapable = GL_TRUE;
+      }
    }
 
    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
@@ -383,14 +411,27 @@ void st_init_extensions(struct st_context *st)
    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
                                    PIPE_TEXTURE_2D, 0,
                                    PIPE_BIND_SAMPLER_VIEW, 0) &&
-       (ctx->Mesa_DXTn ||
-        screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
-                                    PIPE_TEXTURE_2D, 0,
-                                    PIPE_BIND_RENDER_TARGET, 0))) {
+       ctx->Mesa_DXTn) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
       ctx->Extensions.S3_s3tc = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
+                                  PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW, 0)
+       ) {
+     ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+   }
+
    /* ycbcr support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
                                    PIPE_TEXTURE_2D, 0,
@@ -401,6 +442,12 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
    }
 
+   /* GL_EXT_texture_array */
+   if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+      ctx->Extensions.EXT_texture_array = GL_TRUE;
+      ctx->Extensions.MESA_texture_array = GL_TRUE;
+   }
+
    /* GL_ARB_framebuffer_object */
    if (ctx->Extensions.EXT_packed_depth_stencil) {
       /* we support always support GL_EXT_framebuffer_blit */
@@ -415,6 +462,10 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
    }
 
+   if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+      ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+   }
+
    /* GL_ARB_half_float_vertex */
    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
                                    PIPE_BUFFER, 0,
@@ -422,14 +473,14 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    }
 
-#if 0 /* not yet */
-   if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
-      ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
-   }
-#endif
-
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
+      ctx->Extensions.NV_primitive_restart = GL_TRUE;
    }
 
    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
@@ -439,4 +490,11 @@ void st_init_extensions(struct st_context *st)
    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
    }
+
+   if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
+      ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+   }
+   if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
+      ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
+   }
 }