st/mesa: clamp Max program param limits
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index d2098987d1d738c12cd004a66d07a5bdce825cf4..722db8d774f004de62c49f96f383c10b70029114 100644 (file)
@@ -85,6 +85,9 @@ void st_init_limits(struct st_context *st)
    c->MaxTextureRectSize
       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
 
+   c->MaxArrayTextureLayers
+      = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
+
    c->MaxTextureImageUnits
       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
             MAX_TEXTURE_IMAGE_UNITS);
@@ -167,11 +170,19 @@ void st_init_limits(struct st_context *st)
       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+      /* raise MaxParameters if native support is higher */
+      pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
+
+      /* Gallium doesn't really care about local vs. env parameters so use the
+       * same limits.
+       */
+      pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
+      pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
 
       options->EmitNoNoise = TRUE;
 
       /* TODO: make these more fine-grained if anyone needs it */
-      options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
@@ -187,7 +198,7 @@ void st_init_limits(struct st_context *st)
       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
 
-      if(options->EmitNoLoops)
+      if (options->EmitNoLoops)
          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
    }
 
@@ -201,11 +212,24 @@ void st_init_limits(struct st_context *st)
 
    /* XXX we'll need a better query here someday */
    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+      c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
+      c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
+
       c->GLSLVersion = 120;
+      c->UniformBooleanTrue = ~0;
    }
 }
 
 
+static GLboolean st_get_s3tc_override(void)
+{
+   const char *override = _mesa_getenv("force_s3tc_enable");
+   if (override && !strcmp(override, "true"))
+      return GL_TRUE;
+   return GL_FALSE;
+}
+
+
 /**
  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
  * which GL extensions are supported.
@@ -217,6 +241,7 @@ void st_init_extensions(struct st_context *st)
 {
    struct pipe_screen *screen = st->pipe->screen;
    struct gl_context *ctx = st->ctx;
+   int i;
 
    /*
     * Extensions that are supported by all Gallium drivers:
@@ -228,6 +253,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_multisample = GL_TRUE;
+   ctx->Extensions.ARB_sampler_objects = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
    ctx->Extensions.ARB_texture_compression = GL_TRUE;
    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
@@ -366,36 +392,48 @@ void st_init_extensions(struct st_context *st)
     */
    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_DEPTH_STENCIL, 0) &&
+                                   PIPE_BIND_DEPTH_STENCIL) &&
        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
                                         PIPE_TEXTURE_2D, 0,
-                                        PIPE_BIND_DEPTH_STENCIL, 0) &&
+                                        PIPE_BIND_DEPTH_STENCIL) &&
             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
                                         PIPE_TEXTURE_2D, 0,
-                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                        PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
 
+   /* float support - assume nothing exclusively supports 64-bit floats */
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW |
+                                   PIPE_BIND_RENDER_TARGET) &&
+      screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW |
+                                   PIPE_BIND_RENDER_TARGET)) {
+      ctx->Extensions.ARB_texture_float = GL_TRUE;
+   }
+
    /* sRGB support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
+                                   PIPE_BIND_SAMPLER_VIEW) ||
       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_RENDER_TARGET, 0) ||
+                                   PIPE_BIND_RENDER_TARGET) ||
           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_RENDER_TARGET, 0)) {
+                                   PIPE_BIND_RENDER_TARGET)) {
          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
          ctx->Const.sRGBCapable = GL_TRUE;
       }
@@ -403,47 +441,74 @@ void st_init_extensions(struct st_context *st)
 
    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.ARB_texture_rg = GL_TRUE;
    }
 
    /* s3tc support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
-       ctx->Mesa_DXTn) {
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       (ctx->Mesa_DXTn || st_get_s3tc_override())) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
       ctx->Extensions.S3_s3tc = GL_TRUE;
    }
 
    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
+                                   PIPE_BIND_SAMPLER_VIEW) &&
        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
                                   PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
+                                   PIPE_BIND_SAMPLER_VIEW) &&
        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
+                                   PIPE_BIND_SAMPLER_VIEW) &&
        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)
+                                   PIPE_BIND_SAMPLER_VIEW)
        ) {
      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_snorm = GL_TRUE;
+   }
+
    /* ycbcr support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
+                                   PIPE_BIND_SAMPLER_VIEW) ||
        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
                                    PIPE_TEXTURE_2D, 0,
-                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
+                                   PIPE_BIND_SAMPLER_VIEW)) {
       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
    }
 
    /* GL_EXT_texture_array */
-   if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+   if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
       ctx->Extensions.EXT_texture_array = GL_TRUE;
       ctx->Extensions.MESA_texture_array = GL_TRUE;
    }
@@ -469,10 +534,43 @@ void st_init_extensions(struct st_context *st)
    /* GL_ARB_half_float_vertex */
    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
                                    PIPE_BUFFER, 0,
-                                   PIPE_BIND_VERTEX_BUFFER, 0)) {
+                                   PIPE_BIND_VERTEX_BUFFER)) {
       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER)) {
+      ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER)) {
+      ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
+   }
+
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
@@ -487,12 +585,97 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
    }
 
+   /* This extension does not actually require support of floating point
+    * render targets, just clamping controls.
+    * Advertise this extension if either fragment color clamping is supported
+    * or no render targets having color values outside of the range [0, 1]
+    * are supported, in which case the fragment color clamping has no effect
+    * on rendering.
+    */
+   if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
+       (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET))) {
+      ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
+   }
+
    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
    }
 
-   if (screen->get_param(screen, PIPE_CAP_INSTANCED_DRAWING)) {
+   if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+   }
+   if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
    }
+
+   if (screen->fence_finish) {
+      ctx->Extensions.ARB_sync = GL_TRUE;
+   }
+
+   if (st->pipe->texture_barrier) {
+      ctx->Extensions.NV_texture_barrier = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET |
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_packed_float = GL_TRUE;
+   }
+
+   /* Maximum sample count. */
+   for (i = 16; i > 0; --i) {
+      if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
+                                      PIPE_TEXTURE_2D, i,
+                                      PIPE_BIND_RENDER_TARGET)) {
+         ctx->Const.MaxSamples = i;
+         break;
+      }
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
+      ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+      ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
+   }
+   else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
+      ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_SM3)) {
+      ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_DEPTH_STENCIL |
+                                   PIPE_BIND_SAMPLER_VIEW) &&
+       screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_DEPTH_STENCIL |
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
+   }
 }