gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index df0761a80a60da45477c5bca6d3d56e0959097ab..9829eb5960ad0d91f6bfe69176aefd941401263a 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * Copyright (c) 2008 VMware, Inc.
  * All Rights Reserved.
  * 
@@ -19,7 +19,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -89,10 +89,6 @@ void st_init_limits(struct st_context *st)
    c->MaxArrayTextureLayers
       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
 
-   c->MaxCombinedTextureImageUnits
-      = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
-             MAX_COMBINED_TEXTURE_IMAGE_UNITS);
-
    /* Define max viewport size and max renderbuffer size in terms of
     * max texture size (note: max tex RECT size = max tex 2D size).
     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
@@ -155,15 +151,15 @@ void st_init_limits(struct st_context *st)
 
       switch (sh) {
       case PIPE_SHADER_FRAGMENT:
-         pc = &c->FragmentProgram;
+         pc = &c->Program[MESA_SHADER_FRAGMENT];
          options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
          break;
       case PIPE_SHADER_VERTEX:
-         pc = &c->VertexProgram;
+         pc = &c->Program[MESA_SHADER_VERTEX];
          options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
          break;
       case PIPE_SHADER_GEOMETRY:
-         pc = &c->GeometryProgram;
+         pc = &c->Program[MESA_SHADER_GEOMETRY];
          options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
          break;
       default:
@@ -243,20 +239,29 @@ void st_init_limits(struct st_context *st)
       options->LowerClipDistance = true;
    }
 
+   c->MaxCombinedTextureImageUnits =
+         _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
+              c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
+              c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
    /* This depends on program constants. */
    c->MaxTextureCoordUnits
-      = _min(c->FragmentProgram.MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
 
-   c->MaxTextureUnits = _min(c->FragmentProgram.MaxTextureImageUnits, c->MaxTextureCoordUnits);
+   c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits);
 
-   c->VertexProgram.MaxAttribs = MIN2(c->VertexProgram.MaxAttribs, 16);
+   c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
 
    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
     * of inputs. It's always 2 colors + N generic inputs. */
    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                             PIPE_SHADER_CAP_MAX_INPUTS);
    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
-   c->MaxVaryingComponents = c->MaxVarying * 4;
+   c->Program[MESA_SHADER_FRAGMENT].MaxInputComponents = c->MaxVarying * 4;
+   c->Program[MESA_SHADER_VERTEX].MaxOutputComponents = c->MaxVarying * 4;
+   c->Program[MESA_SHADER_GEOMETRY].MaxInputComponents = c->MaxVarying * 4;
+   c->Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = c->MaxVarying * 4;
 
    c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
    c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
@@ -276,30 +281,19 @@ void st_init_limits(struct st_context *st)
    c->GLSLSkipStrictMaxUniformLimitCheck =
       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
 
-   c->GLSLSkipStrictMaxVaryingLimitCheck =
-      screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
-
    if (can_ubo) {
       st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
       c->UniformBufferOffsetAlignment =
          screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
-         c->VertexProgram.MaxUniformBlocks +
-         c->GeometryProgram.MaxUniformBlocks +
-         c->FragmentProgram.MaxUniformBlocks;
+         c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
+         c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
+         c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks;
       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
    }
 }
 
 
-static GLboolean st_get_s3tc_override(void)
-{
-   const char *override = _mesa_getenv("force_s3tc_enable");
-   if (override && !strcmp(override, "true"))
-      return GL_TRUE;
-   return GL_FALSE;
-}
-
 /**
  * Given a member \c x of struct gl_extensions, return offset of
  * \c x in bytes.
@@ -392,6 +386,7 @@ void st_init_extensions(struct st_context *st)
       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
+      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
@@ -413,7 +408,6 @@ void st_init_extensions(struct st_context *st)
       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
       /* GL_NV_point_sprite is not supported by gallium because we don't
        * support the GL_POINT_SPRITE_R_MODE_NV option. */
-      { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
 
       { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
@@ -427,7 +421,9 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_R16G16B16A16_FLOAT } },
 
       { { o(ARB_texture_rgb10_a2ui) },
-        { PIPE_FORMAT_B10G10R10A2_UINT } },
+        { PIPE_FORMAT_R10G10B10A2_UINT,
+          PIPE_FORMAT_B10G10R10A2_UINT },
+         GL_TRUE }, /* at least one format must be supported */
 
       { { o(EXT_framebuffer_sRGB) },
         { PIPE_FORMAT_A8B8G8R8_SRGB,
@@ -451,12 +447,6 @@ void st_init_extensions(struct st_context *st)
       { { o(ARB_depth_buffer_float) },
         { PIPE_FORMAT_Z32_FLOAT,
           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
-
-      { { o(ARB_framebuffer_object),
-          o(EXT_packed_depth_stencil) },
-        { PIPE_FORMAT_S8_UINT_Z24_UNORM,
-          PIPE_FORMAT_Z24_UNORM_S8_UINT },
-        GL_TRUE }, /* at least one format must be supported */
    };
 
    /* Required: sampler support */
@@ -515,6 +505,8 @@ void st_init_extensions(struct st_context *st)
           PIPE_FORMAT_B10G10R10A2_USCALED,
           PIPE_FORMAT_R10G10B10A2_SSCALED,
           PIPE_FORMAT_B10G10R10A2_SSCALED } },
+      { { o(ARB_vertex_type_10f_11f_11f_rev) },
+        { PIPE_FORMAT_R11G11B10_FLOAT } },
    };
 
    static const struct st_extension_format_mapping tbo_rgb32[] = {
@@ -549,7 +541,6 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_blend_color = GL_TRUE;
    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
-   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
    ctx->Extensions.EXT_point_parameters = GL_TRUE;
@@ -572,6 +563,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.NV_fog_distance = GL_TRUE;
    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+   ctx->Extensions.NV_vdpau_interop = GL_TRUE;
 
    ctx->Extensions.OES_EGL_image = GL_TRUE;
    ctx->Extensions.OES_EGL_image_external = GL_TRUE;
@@ -599,25 +591,37 @@ void st_init_extensions(struct st_context *st)
    /* Figure out GLSL support. */
    glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
 
-   if (glsl_feature_level >= 140) {
-      ctx->Const.GLSLVersion = 140;
-   } else if (glsl_feature_level >= 130) {
-      ctx->Const.GLSLVersion = 130;
-   } else {
-      ctx->Const.GLSLVersion = 120;
-   }
+   ctx->Const.GLSLVersion = glsl_feature_level;
+   if (glsl_feature_level >= 330)
+      ctx->Const.GLSLVersion = 330;
 
    _mesa_override_glsl_version(st->ctx);
 
+   if (st->options.force_glsl_version > 0 &&
+       st->options.force_glsl_version <= ctx->Const.GLSLVersion) {
+      ctx->Const.ForceGLSLVersion = st->options.force_glsl_version;
+   }
+
+   /* This extension needs full OpenGL 3.2, but we don't know if that's
+    * supported at this point. Only check the GLSL version. */
+   if (ctx->Const.GLSLVersion >= 150 &&
+       screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER)) {
+      ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
+   }
+
    if (ctx->Const.GLSLVersion >= 130) {
       ctx->Const.NativeIntegers = GL_TRUE;
       ctx->Const.MaxClipPlanes = 8;
 
       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
       ctx->Extensions.ARB_conservative_depth = GL_TRUE;
-      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
       ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
       ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
+      ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
+
+      if (!st->options.disable_shader_bit_encoding) {
+         ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+      }
    } else {
       /* Optional integer support for GLSL 1.2. */
       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@@ -630,7 +634,7 @@ void st_init_extensions(struct st_context *st)
 
    /* Below are the cases which cannot be moved into tables easily. */
 
-   if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
+   if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) {
       ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
       ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
    }
@@ -712,9 +716,11 @@ void st_init_extensions(struct st_context *st)
    }
    else if (ctx->Const.MaxSamples >= 2) {
       ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+      ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
    }
 
-   if (ctx->Const.MaxDualSourceDrawBuffers > 0)
+   if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
+       !st->options.disable_blend_func_extended)
       ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
 
    st->has_time_elapsed =
@@ -737,9 +743,7 @@ void st_init_extensions(struct st_context *st)
 
    ctx->Const.MinMapBufferAlignment =
       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
-   if (ctx->Const.MinMapBufferAlignment >= 64) {
-      ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
-   }
+
    if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
       ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
 
@@ -756,6 +760,9 @@ void st_init_extensions(struct st_context *st)
                              PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
    }
 
+   if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
+      ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+   }
 
    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
     * If the number of available texture indirections is very limited, then we