st/mesa: translate additional flags in MemoryBarrier
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index 6736ebc53bf00dec597779dbba5aa826af913498..988e9049a2042a44ee8162dba889db1531484f62 100644 (file)
@@ -75,6 +75,7 @@ static int _clamp(int a, int min, int max)
 void st_init_limits(struct pipe_screen *screen,
                     struct gl_constants *c, struct gl_extensions *extensions)
 {
+   int supported_irs;
    unsigned sh;
    boolean can_ubo = TRUE;
 
@@ -108,23 +109,20 @@ void st_init_limits(struct pipe_screen *screen,
       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
              1, MAX_DRAW_BUFFERS);
 
-   c->MaxDualSourceDrawBuffers
-      = _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
-              0, MAX_DRAW_BUFFERS);
+   c->MaxDualSourceDrawBuffers =
+      _clamp(screen->get_param(screen,
+                               PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
+             0, MAX_DRAW_BUFFERS);
 
-   c->MaxLineWidth
-      = _maxf(1.0f, screen->get_paramf(screen,
-                                       PIPE_CAPF_MAX_LINE_WIDTH));
-   c->MaxLineWidthAA
-      = _maxf(1.0f, screen->get_paramf(screen,
-                                       PIPE_CAPF_MAX_LINE_WIDTH_AA));
+   c->MaxLineWidth =
+      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
+   c->MaxLineWidthAA =
+      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
 
-   c->MaxPointSize
-      = _maxf(1.0f, screen->get_paramf(screen,
-                                       PIPE_CAPF_MAX_POINT_WIDTH));
-   c->MaxPointSizeAA
-      = _maxf(1.0f, screen->get_paramf(screen,
-                                       PIPE_CAPF_MAX_POINT_WIDTH_AA));
+   c->MaxPointSize =
+      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
+   c->MaxPointSizeAA =
+      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
 
    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
     * for non-aa sizes, but we can go down to 0.0 for aa points.
@@ -132,15 +130,16 @@ void st_init_limits(struct pipe_screen *screen,
    c->MinPointSize = 1.0f;
    c->MinPointSizeAA = 0.0f;
 
-   c->MaxTextureMaxAnisotropy
-      = _maxf(2.0f, screen->get_paramf(screen,
-                                 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
+   c->MaxTextureMaxAnisotropy =
+      _maxf(2.0f,
+            screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
 
-   c->MaxTextureLodBias
-      screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
+   c->MaxTextureLodBias =
+      screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
 
-   c->QuadsFollowProvokingVertexConvention = screen->get_param(
-      screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
+   c->QuadsFollowProvokingVertexConvention =
+      screen->get_param(screen,
+                        PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
 
    c->MaxUniformBlockSize =
       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
@@ -177,6 +176,13 @@ void st_init_limits(struct pipe_screen *screen,
       case PIPE_SHADER_COMPUTE:
          pc = &c->Program[MESA_SHADER_COMPUTE];
          options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
+
+         if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
+            continue;
+         supported_irs =
+            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
+         if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
+            continue;
          break;
       default:
          assert(0);
@@ -187,21 +193,31 @@ void st_init_limits(struct pipe_screen *screen,
                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
               MAX_TEXTURE_IMAGE_UNITS);
 
-      pc->MaxInstructions    = pc->MaxNativeInstructions    =
+      pc->MaxInstructions =
+      pc->MaxNativeInstructions =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
-      pc->MaxAluInstructions = pc->MaxNativeAluInstructions =
-         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
-      pc->MaxTexInstructions = pc->MaxNativeTexInstructions =
-         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
-      pc->MaxTexIndirections = pc->MaxNativeTexIndirections =
-         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
-      pc->MaxAttribs         = pc->MaxNativeAttribs         =
+      pc->MaxAluInstructions =
+      pc->MaxNativeAluInstructions =
+         screen->get_shader_param(screen, sh,
+                                  PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+      pc->MaxTexInstructions =
+      pc->MaxNativeTexInstructions =
+         screen->get_shader_param(screen, sh,
+                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+      pc->MaxTexIndirections =
+      pc->MaxNativeTexIndirections =
+         screen->get_shader_param(screen, sh,
+                                  PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+      pc->MaxAttribs =
+      pc->MaxNativeAttribs =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
-      pc->MaxTemps           = pc->MaxNativeTemps           =
+      pc->MaxTemps =
+      pc->MaxNativeTemps =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
-      pc->MaxAddressRegs     = pc->MaxNativeAddressRegs     =
-         sh == PIPE_SHADER_VERTEX ? 1 : 0;
-      pc->MaxParameters      = pc->MaxNativeParameters      =
+      pc->MaxAddressRegs =
+      pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
+      pc->MaxParameters =
+      pc->MaxNativeParameters =
          screen->get_shader_param(screen, sh,
                    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
       pc->MaxInputComponents =
@@ -209,10 +225,12 @@ void st_init_limits(struct pipe_screen *screen,
       pc->MaxOutputComponents =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
 
-      pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+      pc->MaxUniformComponents =
+         4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
 
       pc->MaxUniformBlocks =
-         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
+         screen->get_shader_param(screen, sh,
+                                  PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
       if (pc->MaxUniformBlocks)
          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
@@ -226,30 +244,52 @@ void st_init_limits(struct pipe_screen *screen,
             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
       pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
 
+      pc->MaxImageUniforms = screen->get_shader_param(
+            screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
+
       /* Gallium doesn't really care about local vs. env parameters so use the
        * same limits.
        */
       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
 
+      if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
+         pc->LowInt.RangeMin = 31;
+         pc->LowInt.RangeMax = 30;
+         pc->LowInt.Precision = 0;
+         pc->MediumInt = pc->HighInt = pc->LowInt;
+      }
+
       options->EmitNoNoise = TRUE;
 
       /* TODO: make these more fine-grained if anyone needs it */
-      options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-      options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
-      options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
-      options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
-
-      options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
-
-      options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
-                                        PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
-      options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
-                                        PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
-      options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
-                                        PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
-      options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
-                                        PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
+      options->MaxIfDepth =
+         screen->get_shader_param(screen, sh,
+                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoLoops =
+         !screen->get_shader_param(screen, sh,
+                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+      options->EmitNoFunctions =
+         !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+      options->EmitNoMainReturn =
+         !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+
+      options->EmitNoCont =
+         !screen->get_shader_param(screen, sh,
+                                   PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+      options->EmitNoIndirectInput =
+         !screen->get_shader_param(screen, sh,
+                                   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
+      options->EmitNoIndirectOutput =
+         !screen->get_shader_param(screen, sh,
+                                   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
+      options->EmitNoIndirectTemp =
+         !screen->get_shader_param(screen, sh,
+                                   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
+      options->EmitNoIndirectUniform =
+         !screen->get_shader_param(screen, sh,
+                                   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
 
       if (pc->MaxNativeInstructions &&
           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
@@ -257,10 +297,14 @@ void st_init_limits(struct pipe_screen *screen,
       }
 
       if (options->EmitNoLoops)
-         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+         options->MaxUnrollIterations =
+            MIN2(screen->get_shader_param(screen, sh,
+                                          PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
+                 65536);
       else
-         options->MaxUnrollIterations = screen->get_shader_param(screen, sh,
-                                      PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
+         options->MaxUnrollIterations =
+            screen->get_shader_param(screen, sh,
+                                  PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
 
       options->LowerClipDistance = true;
       options->LowerBufferInterfaceBlocks = true;
@@ -276,42 +320,56 @@ void st_init_limits(struct pipe_screen *screen,
               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
-              c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+              c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
+              c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
 
    /* This depends on program constants. */
    c->MaxTextureCoordUnits
-      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+             MAX_TEXTURE_COORD_UNITS);
 
-   c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits);
+   c->MaxTextureUnits =
+      _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+           c->MaxTextureCoordUnits);
 
-   c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
+   c->Program[MESA_SHADER_VERTEX].MaxAttribs =
+      MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
 
    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
     * of inputs. It's always 2 colors + N generic inputs. */
    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                             PIPE_SHADER_CAP_MAX_INPUTS);
    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
-   c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
-   c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
+   c->MaxGeometryOutputVertices =
+      screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
+   c->MaxGeometryTotalOutputComponents =
+      screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
    c->MaxTessPatchComponents =
       MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
            MAX_VARYING) * 4;
 
-   c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
-   c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
+   c->MinProgramTexelOffset =
+      screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
+   c->MaxProgramTexelOffset =
+      screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
 
-   c->MaxProgramTextureGatherComponents = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
-   c->MinProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
-   c->MaxProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
+   c->MaxProgramTextureGatherComponents =
+      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
+   c->MinProgramTextureGatherOffset =
+      screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
+   c->MaxProgramTextureGatherOffset =
+      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
 
    c->MaxTransformFeedbackBuffers =
       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
-   c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
+   c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
+                                         MAX_FEEDBACK_BUFFERS);
    c->MaxTransformFeedbackSeparateComponents =
       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
    c->MaxTransformFeedbackInterleavedComponents =
-      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
+      screen->get_param(screen,
+                        PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
    c->MaxVertexStreams =
       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
 
@@ -336,7 +394,8 @@ void st_init_limits(struct pipe_screen *screen,
          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
-         c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks;
+         c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
+         c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
    }
 
@@ -355,8 +414,10 @@ void st_init_limits(struct pipe_screen *screen,
          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
    assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
 
-   if (c->MaxCombinedAtomicBuffers > 0)
+   if (c->MaxCombinedAtomicBuffers > 0) {
       extensions->ARB_shader_atomic_counters = GL_TRUE;
+      extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
+   }
 
    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
    c->ShaderStorageBufferOffsetAlignment =
@@ -369,6 +430,21 @@ void st_init_limits(struct pipe_screen *screen,
       c->MaxShaderStorageBlockSize = 1 << 27;
       extensions->ARB_shader_storage_buffer_object = GL_TRUE;
    }
+
+   c->MaxCombinedImageUniforms =
+         c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
+         c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
+         c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
+         c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
+         c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
+         c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
+   c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
+   c->MaxImageUnits = MAX_IMAGE_UNITS;
+   c->MaxImageSamples = 0; /* XXX */
+   if (c->MaxCombinedImageUniforms) {
+      extensions->ARB_shader_image_load_store = GL_TRUE;
+      extensions->ARB_shader_image_size = GL_TRUE;
+   }
 }
 
 
@@ -1000,12 +1076,14 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->ARB_ES3_compatibility = GL_TRUE;
    }
 
+#ifdef HAVE_ST_VDPAU
    if (screen->get_video_param &&
        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
       extensions->NV_vdpau_interop = GL_TRUE;
    }
+#endif
 
    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                 PIPE_SHADER_CAP_DOUBLES) &&
@@ -1018,4 +1096,31 @@ void st_init_extensions(struct pipe_screen *screen,
    if ((ST_DEBUG & DEBUG_GREMEDY) &&
        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
       extensions->GREMEDY_string_marker = GL_TRUE;
+
+   if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
+      int compute_supported_irs =
+         screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
+                                  PIPE_SHADER_CAP_SUPPORTED_IRS);
+      if (compute_supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
+         uint64_t grid_size[3], block_size[3];
+
+         screen->get_compute_param(screen, PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
+                                   grid_size);
+         screen->get_compute_param(screen, PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
+                                   block_size);
+         screen->get_compute_param(screen,
+                                   PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
+                                   &consts->MaxComputeWorkGroupInvocations);
+         screen->get_compute_param(screen, PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
+                                   &consts->MaxComputeSharedMemorySize);
+
+         for (i = 0; i < 3; i++) {
+            consts->MaxComputeWorkGroupCount[i] = grid_size[i];
+            consts->MaxComputeWorkGroupSize[i] = block_size[i];
+         }
+         /* XXX: ARB_compute_shader is not enabled by default because images
+          * support is still not implemented yet. */
+         /* extensions->ARB_compute_shader = true; */
+      }
+   }
 }