{ { o(EXT_texture_sRGB),
o(EXT_texture_sRGB_decode) },
{ PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_FORMAT_B8G8R8A8_SRGB },
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_FORMAT_R8G8B8A8_SRGB},
GL_TRUE }, /* at least one format must be supported */
{ { o(EXT_texture_type_2_10_10_10_REV) },
extensions->EXT_texture_env_dot3 = GL_TRUE;
extensions->ATI_fragment_shader = GL_TRUE;
- extensions->ATI_separate_stencil = GL_TRUE;
extensions->ATI_texture_env_combine3 = GL_TRUE;
extensions->MESA_pack_invert = GL_TRUE;