ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
}
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER)) {
+ ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
+ }
+
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
}
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_packed_float = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
+ ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+ ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
+ }
+ else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
+ ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+ }
}