gallium: implement seamless cubemap extensions
[mesa.git] / src / mesa / state_tracker / st_extensions.c
index bbcae3b02e9fc560675a22ea8275fa3675bdd645..ad8e6bb9ec94a4c6796fdd3ec8c706aa4dc1a285 100644 (file)
@@ -167,6 +167,8 @@ void st_init_limits(struct st_context *st)
       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+      /* raise MaxParameters if native support is higher */
+      pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
 
       options->EmitNoNoise = TRUE;
 
@@ -187,7 +189,7 @@ void st_init_limits(struct st_context *st)
       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
 
-      if(options->EmitNoLoops)
+      if (options->EmitNoLoops)
          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
    }
 
@@ -228,6 +230,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_multisample = GL_TRUE;
+   ctx->Extensions.ARB_sampler_objects = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
    ctx->Extensions.ARB_texture_compression = GL_TRUE;
    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
@@ -381,6 +384,18 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    }
 
+   /* float support - assume nothing exclusively supports 64-bit floats */
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW |
+                                   PIPE_BIND_RENDER_TARGET) &&
+      screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW |
+                                   PIPE_BIND_RENDER_TARGET)) {
+      ctx->Extensions.ARB_texture_float = GL_TRUE;
+   }
+
    /* sRGB support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
                                    PIPE_TEXTURE_2D, 0,
@@ -453,6 +468,12 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_snorm = GL_TRUE;
+   }
+
    /* ycbcr support */
    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
                                    PIPE_TEXTURE_2D, 0,
@@ -494,6 +515,12 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    }
 
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
+                                   PIPE_BUFFER, 0,
+                                   PIPE_BIND_VERTEX_BUFFER)) {
+      ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
+   }
+
    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
@@ -508,6 +535,35 @@ void st_init_extensions(struct st_context *st)
       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
    }
 
+   /* This extension does not actually require support of floating point
+    * render targets, just clamping controls.
+    * Advertise this extension if either fragment color clamping is supported
+    * or no render targets having color values outside of the range [0, 1]
+    * are supported, in which case the fragment color clamping has no effect
+    * on rendering.
+    */
+   if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
+       (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET) &&
+        !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+                                     PIPE_TEXTURE_2D, 0,
+                                     PIPE_BIND_RENDER_TARGET))) {
+      ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
+   }
+
    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
    }
@@ -526,4 +582,25 @@ void st_init_extensions(struct st_context *st)
    if (st->pipe->texture_barrier) {
       ctx->Extensions.NV_texture_barrier = GL_TRUE;
    }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
+   }
+
+   if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+                                   PIPE_TEXTURE_2D, 0,
+                                   PIPE_BIND_RENDER_TARGET |
+                                   PIPE_BIND_SAMPLER_VIEW)) {
+      ctx->Extensions.EXT_packed_float = GL_TRUE;
+   }
+
+   if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
+      ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+      ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
+   }
+   else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
+      ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
+   }
 }