screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
options->LowerPrecisionInt16 =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
- options->LowerPrecisionTemporaries =
- screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_TEMPS);
- options->LowerPrecisionConstants = options->LowerPrecisionTemporaries;
+ options->LowerPrecisionConstants =
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
}
c->MaxUserAssignableUniformLocations =